Delta-v/Content.Client/Administration/UI
Leon Friedrich 56168e592e
Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
..
CustomControls Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Logs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
ManageSolutions Tweak solution editing window (#6587) 2022-02-10 13:05:45 +11:00
SetOutfit Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
SpawnExplosion Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
Tabs Make the admin player panel overlay button a toggle (#7153) 2022-03-24 17:08:08 +01:00
AdminAnnounceWindow.xaml Fixing some warnings (#6250) 2022-01-21 10:38:35 +01:00
AdminAnnounceWindow.xaml.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AdminMenuWindow.xaml Fixing some warnings (#6250) 2022-01-21 10:38:35 +01:00
AdminMenuWindow.xaml.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AdminMenuWindowEui.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
BwoinkWindow.xaml Make bwoink window bigger (#6176) 2022-01-14 21:55:30 -06:00
BwoinkWindow.xaml.cs Add confirmation to AHelp kick and respawn buttons (#7260) 2022-03-25 19:00:20 +01:00
PermissionsEui.cs Removed SetSize from Window Size in Admin and AdminRank (#6362) 2022-01-29 16:20:26 +11:00