* Make ActiveNPCComponent shared * Check if entity have ActiveNPC component * Make networked * Fix path * fix |
||
|---|---|---|
| .. | ||
| FactionExceptionComponent.cs | ||
| NPCAvoidanceComponent.cs | ||
| NPCComponent.cs | ||
| NPCJukeComponent.cs | ||
| NPCMeleeCombatComponent.cs | ||
| NPCPathfindPointComponent.cs | ||
| NPCRangedCombatComponent.cs | ||
| NPCRecentlyInjectedComponent.cs | ||
| NPCSteeringComponent.cs | ||
| NpcFactionMemberComponent.cs | ||
| NpcFactionPrototype.cs | ||