Delta-v/Content.Server/GameObjects/Components/Atmos
Git-Nivrak 6d2882c7cf
(Smaller) Construction PR - (IC Construction) (#2575)
* Disable Pulling When Buckling an entity

* Projectile Improvements

If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Firelock In Progress

* Revert "Projectile Improvements"

This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.

* Firelock Graph

* Revert "Merge branch 'master' into test2"

This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.

* Bunch of stuff

- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice

* Output2 to FloorTileItemComponent

* Plating, Underplating and Tiles (+FloorTile Improvements)

* Turf Fixes

+ APC Electronics

* Reinforced Glass In-hand textures

* All the fixes

* Final Changes

* (Hopefully) Last commit

* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* A Few more things

* Edit FirelockComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-20 15:58:06 +01:00
..
Piping Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
AirtightComponent.cs AtmosphereSystem subscribes to RotateEvent instead of AirtightComponent. 2020-10-20 12:21:13 +02:00
AtmosExposedComponent.cs The power of componentdependencies (#2211) 2020-10-13 21:51:54 +02:00
BarotraumaComponent.cs Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
BreathToolComponent.cs Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
FirelockComponent.cs (Smaller) Construction PR - (IC Construction) (#2575) 2020-11-20 15:58:06 +01:00
FlammableComponent.cs Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
GasAnalyzerComponent.cs Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
GasCanisterComponent.cs Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
GasMixtureHolderComponent.cs Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
GasTankComponent.cs Updated ContainerHelpers to use new extensions (#2530) 2020-11-13 18:25:04 +11:00
GridAtmosphereComponent.cs Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
MovedByPressureComponent.cs Make more Fields VV and more editable (#2051) 2020-09-13 14:04:00 +02:00
PressureProtectionComponent.cs Adds barotrauma (pressure damage) (#1605) 2020-08-07 16:23:16 +02:00
SpaceGridAtmosphereComponent.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
UnsimulatedGridAtmosphereComponent.cs Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297) 2020-10-19 14:50:16 +02:00