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https://github.com/DeltaV-Station/Delta-v.git
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* Implement changes on not-cooked branch
* Made it work
* Fix update appearance calls
* Fix extra indents, clean-up code, fix tests hopefully
* Fix hammy cagecrate
* Fix messing up the yml, add artifact crate specific labels back in
* Visual Studio hates yml, sad
* Seperate the colors for cargonia
* sorry json
* make label move with artifact door
* Apply suggestion changes
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 96ad9002f1)
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Labels
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{
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/// <summary>
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/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
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/// Useful when there are multiple UI for an object. Here it's future-proofing only.
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/// </summary>
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[Serializable, NetSerializable]
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public enum HandLabelerUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public enum PaperLabelVisuals : byte
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{
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Layer,
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HasLabel,
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LabelType
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}
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/// <summary>
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/// Represents a <see cref="HandLabelerComponent"/> state that can be sent to the client
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class HandLabelerBoundUserInterfaceState : BoundUserInterfaceState
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{
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public string CurrentLabel { get; }
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public HandLabelerBoundUserInterfaceState(string currentLabel)
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{
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CurrentLabel = currentLabel;
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}
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}
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[Serializable, NetSerializable]
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public sealed class HandLabelerLabelChangedMessage : BoundUserInterfaceMessage
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{
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public string Label { get; }
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public HandLabelerLabelChangedMessage(string label)
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{
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Label = label;
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}
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}
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}
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