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Components
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Delete SolutionContainerVisualsComponent.InitialName (#35654)
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2025-03-09 22:04:07 +00:00 |
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Dispenser
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-23 15:57:26 +00:00 |
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EntitySystems
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Fix missing errorOnMissing arg being passed thru (#35328)
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2025-03-01 13:53:29 +00:00 |
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Events
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Fix formatting IDE0055 warnings in VS Code (#33669)
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2024-12-07 21:55:15 +00:00 |
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Reaction
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-23 15:57:26 +00:00 |
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Reagent
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-23 15:57:26 +00:00 |
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InjectOverTimeEvent.cs
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Syringe gun! (#32112)
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2024-10-24 02:25:12 +01:00 |
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MetabolismMovespeedModifierSystem.cs
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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ReactiveSystem.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-07-25 01:55:29 +02:00 |
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SharedChemMaster.cs
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Adding sorting to chem master (#34763)
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2025-03-01 14:49:47 +00:00 |
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SharedChemistryGuideDataSystem.cs
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Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
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2025-03-01 13:35:33 +00:00 |
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SharedReagentDispenser.cs
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Reagent dispenser UI (Again) (#27958)
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2024-05-18 13:59:16 +02:00 |
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SharedSolutionHeater.cs
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Hotplate overhaul (#17586)
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2023-06-24 14:09:24 -04:00 |
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SharedTransferAmount.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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SolutionScannerSystem.cs
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Add chemical scanning goggles (#18373)
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2023-08-01 15:57:22 -04:00 |
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SolutionVisuals.cs
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Added sink (#14348)
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2023-06-30 18:10:47 -04:00 |