Delta-v/Content.Server/Singularity/EntitySystems
mq a4e9f24572 Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-04-04 16:57:22 +02:00
..
ContainmentFieldGeneratorSystem.cs Purge the one remaining use of TransformComponent.AttachParent (#34941) 2025-02-14 16:10:01 +00:00
ContainmentFieldSystem.cs Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
EmitterSystem.cs Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
EventHorizonSystem.cs Move some Station methods into shared (#38976) 2025-11-23 15:22:20 -06:00
GravityWellSystem.cs remove a bunch of redundant IsFirstTimePredicted checks (#41119) 2025-12-29 11:39:32 -06:00
RadiationCollectorSystem.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SingularityAttractorSystem.cs remove a bunch of redundant IsFirstTimePredicted checks (#41119) 2025-12-29 11:39:32 -06:00
SingularityGeneratorSystem.cs Remove unused dependency (#41231) 2025-12-29 11:39:35 -06:00
SingularitySystem.cs More fixes. 2025-12-29 11:39:32 -06:00