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ClusterGrenadeSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
ExplosionGridTileFlood.cs
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
ExplosionSpaceTileFlood.cs
Atmos device performance improvements ( #26493 )
2024-04-07 14:14:34 +02:00
ExplosionSystem.Airtight.cs
Explosion resistance is now predicted! ( #30654 )
2024-08-09 18:24:58 +01:00
ExplosionSystem.CVars.cs
Explosion resistance is now predicted! ( #30654 )
2024-08-09 18:24:58 +01:00
ExplosionSystem.GridMap.cs
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
ExplosionSystem.Processing.cs
Explosion resistance is now predicted! ( #30654 )
2024-08-09 18:24:58 +01:00
ExplosionSystem.TileFill.cs
Explosion resistance is now predicted! ( #30654 )
2024-08-09 18:24:58 +01:00
ExplosionSystem.Visuals.cs
Explosion resistance is now predicted! ( #30654 )
2024-08-09 18:24:58 +01:00
ExplosionSystem.cs
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
ExplosionTileFlood.cs
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
SmokeOnTriggerSystem.cs
metal foam grenades ( #29428 )
2024-08-09 17:34:17 +01:00
TriggerSystem.Mobstate.cs
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
TriggerSystem.OnUse.cs
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
TriggerSystem.Proximity.cs
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
TriggerSystem.Signal.cs
Device Linking and better linking ui ( #13645 )
2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs
Update TriggerSystem.TimedCollide.cs to not use Component.Owner ( #29970 )
2024-08-09 17:45:38 +01:00
TriggerSystem.Voice.cs
Voice trigger fixes, death acidifier typos ( #24941 )
2024-03-05 09:44:49 +01:00
TriggerSystem.cs
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
TwoStageTriggerSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00