Files
Delta-v/Content.Server/Communications/CommunicationsConsoleSystem.cs
T
+27 f941121384 upstream merge (#1636)
* uncomment grappling gun

* Remove rest of Geras files (#30912)

remove remaining geras stuff

* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)

* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)

* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)

* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971

* Fixed HoS Turtle not covering all butt pixels

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Add execution component to all energy sword weapons (#30909)

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* chore(grammar): correct some mistakes (#30916)

* Add diamond mining drills, buff regular mining drills (#30814)

* why do I have to change so much just to add drills

* diamon

* Automatic changelog update

* give trash a reusable entity table (#30921)

* Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Removes variant cube migration (#30934)

add

* First Review Pass Contraband Fixes (#30930)

* First pass contra fix

* bam

* More

* Security crates are now marked as security restricted

* Syndicate raid suit is contra

* damn I forgot gatfruit

* Add conducting gloves to the maintenance loot table (#30904)

* add

* lower weight

* Fix DoDrop to DropNextTo in container cases (#30911)

* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change

* Fix Reagent Fire Stacks (#30766)

* Fix Reagent Fire Stacks

* Comments on code

* little nicer wording?

* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)

Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.

* Automatic changelog update

* Fix permission check for whitelists in player panel (#30948)

* Automatic changelog update

* Grey mantle in winterdrobe (#29774)

* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)

* Automatic changelog update

* Sliceable doAfter (#30824)

* init

* wtf git

* Automatic changelog update

* Add capfruit, a gatfruit mutation. (#30850)

* add base

* add fake suffix and flavor fix

* address some reviews

* parent it

* fix test fail

* add FoodSequence support and address small review

* Automatic changelog update

* Fixes the grey mantle (#30971)

add the thing i missed

* Add keybinds for rotating and flipping objects (#30540)

* add keybinds for rotating and flipping objects

* no popup for verbs

* Automatic changelog update

* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)

* Make the Borgs Names Appear When they Make an Announcement (#30107)

* Make the Borgs Names Appear When they Make an Announcement

* bwomp

* re-order

* Use Name instead of metadata

* goiup

* Automatic changelog update

* disable contraband examine

* rename our SliceFoodEvent

* Throngler Plushie Sprite (#30969)

Throngonkler Plush sprite

* Fix bug with rotating shelves (#30978)

* Main

* Update shelfs.yml

* Little bug fix

* No weather on concrete tiles (#30952)

* concrete weather

* miss

* development build ghostrole lottery changes (#30980)

debug ghostrole lottery changes

* Automatic changelog update

* Add a saline syringe to the combat medical kit (#29954)

saline

* Automatic changelog update

* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)

fix the admin tools trying to kill players by filling their lungs with plasma

* Custom Taco & Kebabs - FoodSequence 2 (#30905)

* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix popups not working properly with an eye offset (#30990)

* Adds a random smokable spawner (#30870)

* Textures to make lamps mappable to East/West.

* Adds a random smokable spawner

* remove double derma

* Increase chance for just basic cig

* Update to enitity tables

* Tweak values

* Remove space

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix lizards being unable to eat custom burgers (#31005)

* Fix lizards being unable to eat custom burgers

* ensure tag comp

* Automatic changelog update

* Sedin (#27110)

* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji

* Automatic changelog update

* Adds a Dinky Star Sticker for security officers (#29767)

* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml

* Automatic changelog update

* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)

* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)

* replace mapped diamond stacks with single

* Figurine voicelines (#30865)

* initial commit

* tweaks to the new voice lines

capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different

* capitalized one letter

man i really suck at capitalization

* more capitalization

i never thought this pr would need so many changes

* changed one comma to a dot

* Update Resources/Locale/en-US/datasets/figurines.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adding shock collar and electropack (#30529)

* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Greatly improve the usability of the Gas Analyzer. (#30763)

* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace

* Automatic changelog update

* Fix false and true in player-panel.ftl (#31043)

Fix false and true in player-panel

Add a new True string

* Contra Review Passs - Round 2 (#30942)

* Contra pass round two

* command too

* Stamps

* oopsied a bracket

* Namespace cleanup around Mind Roles (#30965)

* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>

* Contraband Review Pass - The Threequel (#30970)

Contraband pass number three

* Golden toilet (#31049)

* golden toilet

* Destructible

* sprite

* fix

* copyright

* Automatic changelog update

* Salvage Spawners (#31020)

* treasure entities and spawners

* no more smiles

* remove nyano shock collar code

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove meteor swarms rule for a moment

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* Missing meteor presets (#29044)

* add meteors into missing game presets

* changes for real

* implement code

* this too

* Meteors now leave behind a bit of ore (#30419)

* Meteors that leave behind asteroid ore

* bigger offset

* Bit more generic

* Better defaults

* hrm?

* I HATE CUSTOM SERIALIZERS

* More comments

* renamed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* refactor event schedulers to use explicit game rules (#29320)

* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)

ah

* Fix bug with holding objects (#31009)

Main

* Automatic changelog update

* Replace obsolete map functions in IconSmoothSystem (#30958)

* first part

* second part

* Automatic changelog update

* Fix reagents with ReagentData being duplicated  (#30983)

Initial commit

* :trollface:

* :trollface:

* actually untroll

* a

* 50 burger

* add back old meteor code

* fix

* use some live config options in dev

* remove old shock collar icon

* make ammo more consistent and work more

* clean up lathes diff to upstream

* a

* move rubber bullets to deltav folder

* a

* untroll

* more untrolls

* more untrolls

* untroll

* :trollface:

* a

* b

* remove it for real

* add missing lathe recipes

* replace cvars with component field

* remove taco from roboisseur

* migrate cardboard box with smg mags

* remove kebabs

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
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2024-08-18 17:21:07 +00:00

378 lines
15 KiB
C#

using System.Globalization;
using Content.Server.Access.Systems;
using Content.Server.Administration.Logs;
using Content.Server.AlertLevel;
using Content.Server.Chat.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Screens;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Communications;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.Emag.Components;
using Content.Shared.Popups;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
namespace Content.Server.Communications
{
public sealed class CommunicationsConsoleSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
[Dependency] private readonly IdCardSystem _idCardSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
private const float UIUpdateInterval = 5.0f;
public override void Initialize()
{
// All events that refresh the BUI
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
SubscribeLocalEvent<CommunicationsConsoleComponent, ComponentInit>((uid, comp, _) => UpdateCommsConsoleInterface(uid, comp));
SubscribeLocalEvent<RoundEndSystemChangedEvent>(_ => OnGenericBroadcastEvent());
SubscribeLocalEvent<AlertLevelDelayFinishedEvent>(_ => OnGenericBroadcastEvent());
// Messages from the BUI
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleSelectAlertLevelMessage>(OnSelectAlertLevelMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleAnnounceMessage>(OnAnnounceMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleBroadcastMessage>(OnBroadcastMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
// On console init, set cooldown
SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
// TODO refresh the UI in a less horrible way
if (comp.AnnouncementCooldownRemaining >= 0f)
{
comp.AnnouncementCooldownRemaining -= frameTime;
}
comp.UIUpdateAccumulator += frameTime;
if (comp.UIUpdateAccumulator < UIUpdateInterval)
continue;
comp.UIUpdateAccumulator -= UIUpdateInterval;
if (_uiSystem.IsUiOpen(uid, CommunicationsConsoleUiKey.Key))
UpdateCommsConsoleInterface(uid, comp);
}
base.Update(frameTime);
}
public void OnCommunicationsConsoleMapInit(EntityUid uid, CommunicationsConsoleComponent comp, MapInitEvent args)
{
comp.AnnouncementCooldownRemaining = comp.InitialDelay;
}
/// <summary>
/// Update the UI of every comms console.
/// </summary>
private void OnGenericBroadcastEvent()
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
UpdateCommsConsoleInterface(uid, comp);
}
}
/// <summary>
/// Updates all comms consoles belonging to the station that the alert level was set on
/// </summary>
/// <param name="args">Alert level changed event arguments</param>
private void OnAlertLevelChanged(AlertLevelChangedEvent args)
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
var entStation = _stationSystem.GetOwningStation(uid);
if (args.Station == entStation)
UpdateCommsConsoleInterface(uid, comp);
}
}
/// <summary>
/// Updates the UI for all comms consoles.
/// </summary>
public void UpdateCommsConsoleInterface()
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
UpdateCommsConsoleInterface(uid, comp);
}
}
/// <summary>
/// Updates the UI for a particular comms console.
/// </summary>
public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp)
{
var stationUid = _stationSystem.GetOwningStation(uid);
List<string>? levels = null;
string currentLevel = default!;
float currentDelay = 0;
if (stationUid != null)
{
if (TryComp(stationUid.Value, out AlertLevelComponent? alertComp) &&
alertComp.AlertLevels != null)
{
if (alertComp.IsSelectable)
{
levels = new();
foreach (var (id, detail) in alertComp.AlertLevels.Levels)
{
if (detail.Selectable)
{
levels.Add(id);
}
}
}
currentLevel = alertComp.CurrentLevel;
currentDelay = _alertLevelSystem.GetAlertLevelDelay(stationUid.Value, alertComp);
}
}
_uiSystem.SetUiState(uid, CommunicationsConsoleUiKey.Key, new CommunicationsConsoleInterfaceState(
CanAnnounce(comp),
CanCallOrRecall(comp),
levels,
currentLevel,
currentDelay,
_roundEndSystem.ExpectedCountdownEnd
));
}
private static bool CanAnnounce(CommunicationsConsoleComponent comp)
{
return comp.AnnouncementCooldownRemaining <= 0f;
}
private bool CanUse(EntityUid user, EntityUid console)
{
// This shouldn't technically be possible because of BUI but don't trust client.
if (!_interaction.InRangeUnobstructed(console, user))
return false;
if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent) && !HasComp<EmaggedComponent>(console))
{
return _accessReaderSystem.IsAllowed(user, console, accessReaderComponent);
}
return true;
}
private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
{
// Defer to what the round end system thinks we should be able to do.
if (_emergency.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
return false;
// Ensure that we can communicate with the shuttle (either call or recall)
if (!comp.CanShuttle)
return false;
// Calling shuttle checks
if (_roundEndSystem.ExpectedCountdownEnd is null)
return true;
// Recalling shuttle checks
var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
// shouldn't really be happening if we got here
if (_roundEndSystem.ShuttleTimeLeft is not { } left
|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
return false;
return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
}
private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
{
if (message.Actor is not { Valid: true } mob)
return;
if (!CanUse(mob, uid))
{
_popupSystem.PopupCursor(Loc.GetString("comms-console-permission-denied"), message.Actor, PopupType.Medium);
return;
}
var stationUid = _stationSystem.GetOwningStation(uid);
if (stationUid != null)
{
_alertLevelSystem.SetLevel(stationUid.Value, message.Level, true, true);
}
}
private void OnAnnounceMessage(EntityUid uid, CommunicationsConsoleComponent comp,
CommunicationsConsoleAnnounceMessage message)
{
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
var msg = SharedChatSystem.SanitizeAnnouncement(message.Message, maxLength);
var author = Loc.GetString("comms-console-announcement-unknown-sender");
if (message.Actor is { Valid: true } mob)
{
if (!CanAnnounce(comp))
{
return;
}
if (!CanUse(mob, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
return;
}
// User has an id
if (_idCardSystem.TryFindIdCard(mob, out var id))
{
author = $"{id.Comp.FullName} ({CultureInfo.CurrentCulture.TextInfo.ToTitleCase(id.Comp.JobTitle ?? string.Empty)})".Trim();
}
// User does not have an id and is a borg, so use the borg's name
if (HasComp<BorgChassisComponent>(mob))
{
author = Name(mob).Trim();
}
}
comp.AnnouncementCooldownRemaining = comp.Delay;
UpdateCommsConsoleInterface(uid, comp);
var ev = new CommunicationConsoleAnnouncementEvent(uid, comp, msg, message.Actor);
RaiseLocalEvent(ref ev);
// allow admemes with vv
Loc.TryGetString(comp.Title, out var title);
title ??= comp.Title;
msg += "\n" + Loc.GetString("comms-console-announcement-sent-by") + " " + author;
if (comp.Global)
{
_chatSystem.DispatchGlobalAnnouncement(msg, title, announcementSound: comp.Sound, colorOverride: comp.Color);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following global announcement: {msg}");
return;
}
_chatSystem.DispatchStationAnnouncement(uid, msg, title, colorOverride: comp.Color);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following station announcement: {msg}");
}
private void OnBroadcastMessage(EntityUid uid, CommunicationsConsoleComponent component, CommunicationsConsoleBroadcastMessage message)
{
if (!TryComp<DeviceNetworkComponent>(uid, out var net))
return;
var payload = new NetworkPayload
{
[ScreenMasks.Text] = message.Message
};
_deviceNetworkSystem.QueuePacket(uid, null, payload, net.TransmitFrequency);
_adminLogger.Add(LogType.DeviceNetwork, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following broadcast: {message.Message:msg}");
}
private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
{
if (!CanCallOrRecall(comp))
return;
var mob = message.Actor;
if (!CanUse(mob, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
return;
}
var ev = new CommunicationConsoleCallShuttleAttemptEvent(uid, comp, mob);
RaiseLocalEvent(ref ev);
if (ev.Cancelled)
{
_popupSystem.PopupEntity(ev.Reason ?? Loc.GetString("comms-console-shuttle-unavailable"), uid, message.Actor);
return;
}
_roundEndSystem.RequestRoundEnd(uid);
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(mob):player} has called the shuttle.");
}
private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
{
if (!CanCallOrRecall(comp))
return;
if (!CanUse(message.Actor, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
return;
}
_roundEndSystem.CancelRoundEndCountdown(uid);
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(message.Actor):player} has recalled the shuttle.");
}
}
/// <summary>
/// Raised on announcement
/// </summary>
[ByRefEvent]
public record struct CommunicationConsoleAnnouncementEvent(EntityUid Uid, CommunicationsConsoleComponent Component, string Text, EntityUid? Sender)
{
public EntityUid Uid = Uid;
public CommunicationsConsoleComponent Component = Component;
public EntityUid? Sender = Sender;
public string Text = Text;
}
/// <summary>
/// Raised on shuttle call attempt. Can be cancelled
/// </summary>
[ByRefEvent]
public record struct CommunicationConsoleCallShuttleAttemptEvent(EntityUid Uid, CommunicationsConsoleComponent Component, EntityUid? Sender)
{
public bool Cancelled = false;
public EntityUid Uid = Uid;
public CommunicationsConsoleComponent Component = Component;
public EntityUid? Sender = Sender;
public string? Reason;
}
}