* Deprecate suspicion spawn markers. * Add suspicion loot table. * Add suspicion item tag component. * Suspicion rule now spawns items randomly around the station on start. Also cleans them up when it ends. * Fix build huh, that API changed quickly-- |
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|---|---|---|
| .. | ||
| DeathMatchRuleSystem.cs | ||
| GameRulePrototype.cs | ||
| GameRuleSystem.cs | ||
| InactivityTimeRestartRuleSystem.cs | ||
| MaxTimeRestartRuleSystem.cs | ||
| SandboxRuleSystem.cs | ||
| SuspicionRuleSystem.cs | ||
| TraitorDeathMatchRuleSystem.cs | ||
| TraitorRuleSystem.cs | ||