Delta-v/Resources/Prototypes/Reagents
Chris V 94a0bc92b7
Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00
..
Consumable Disease Tweaks (#7136) 2022-03-20 15:29:12 -07:00
Materials Salvage mining, ore processing, and material clean-up (#7406) 2022-04-28 20:41:04 +10:00
biological.yml More blood tweaks (#6811) 2022-02-20 17:18:24 -07:00
botany.yml FIXED: Chemistry JSON dump tool and companion GitHub Action (#6222) 2022-01-18 14:44:22 -07:00
chemicals.yml Epinephrine + epipen (#5444) 2021-11-22 23:51:51 -07:00
cleaning.yml Adds metabolism effects to pretty much every chem already in the game (#5349) 2021-11-20 16:47:53 -07:00
elements.yml Fix various misspellings and grammatical errors (#7397) 2022-04-08 14:05:53 -07:00
fun.yml FIXED: Chemistry JSON dump tool and companion GitHub Action (#6222) 2022-01-18 14:44:22 -07:00
gases.yml Lung tweaks (#6634) 2022-02-10 14:58:41 -07:00
medicine.yml Zombies!!! (#7509) 2022-04-18 17:30:22 -05:00
narcotics.yml Adds a stun chemical (uplink only) (#7258) 2022-03-28 13:53:27 -07:00
pyrotechnic.yml Patched Actions Rework (#6899) 2022-02-25 23:24:08 -06:00
toxins.yml Diseases (#7057) 2022-03-13 20:02:55 -05:00