* Check if tile is blocked * Move check to IsTileClear |
||
|---|---|---|
| .. | ||
| DisassembleOnAltVerbSystem.cs | ||
| SpawnAfterInteractSystem.cs | ||
* Check if tile is blocked * Move check to IsTileClear |
||
|---|---|---|
| .. | ||
| DisassembleOnAltVerbSystem.cs | ||
| SpawnAfterInteractSystem.cs | ||