| .. |
|
Components
|
Re-add improved random sentience event (#29123)
|
2024-08-18 17:41:12 -06:00 |
|
Events
|
Add `IsQueuedForDeletion` checks to interaction system (#32526)
|
2024-10-14 15:13:35 +11:00 |
|
ActivateInWorldEvent.cs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
AfterInteract.cs
|
Remove `IAfterInteract` (#9715)
|
2022-07-14 21:45:31 +10:00 |
|
BeforeInteract.cs
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
ITargetedInteractEventArgs.cs
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
InteractHand.cs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
InteractUsing.cs
|
Remove `IInteractUsing` (#9718)
|
2022-07-14 04:42:54 -07:00 |
|
InteractionPopupSystem.cs
|
add interaction success/failure events (#32216)
|
2024-09-19 00:36:44 +02:00 |
|
RangedInteract.cs
|
Remove `IAfterInteract` (#9715)
|
2022-07-14 21:45:31 +10:00 |
|
RotateToFaceSystem.cs
|
Partial buckling refactor (#29031)
|
2024-06-20 01:14:18 +10:00 |
|
SharedInteractionSystem.Blocking.cs
|
Re-add improved random sentience event (#29123)
|
2024-08-18 17:41:12 -06:00 |
|
SharedInteractionSystem.Clumsy.cs
|
Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
|
2023-01-31 17:33:00 -04:00 |
|
SharedInteractionSystem.Relay.cs
|
Update trivial components to use auto comp states (#20539)
|
2023-09-28 16:20:29 -07:00 |
|
SharedInteractionSystem.cs
|
Fix PlantHolder interactions & InteractionSystem assert (#32874)
|
2024-10-18 16:40:36 +11:00 |
|
SmartEquipSystem.cs
|
Fix quick-swap stacks of items (#32560)
|
2024-10-02 15:27:01 +10:00 |