..
BanList
Adds a Pii Flag, Censors Hwid and Ip ( #27776 )
2024-06-01 18:00:39 +02:00
Commands
Log enrichment: Explosion damage to players ( #29762 )
2024-08-09 19:17:07 +01:00
Components
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Logs
Fix admin logs cache caching rounds forever if multiple game servers are ran on the same db ( #30687 )
2024-08-09 18:55:43 +01:00
Managers
Display the administrator's title in ahelp and ahelp relay ( #30075 )
2024-08-09 18:22:26 +01:00
Notes
Improve admin message seen/dismiss state. ( #26223 )
2024-03-24 00:08:01 +01:00
Systems
Add access to gun components ( #30688 )
2024-08-09 19:17:26 +01:00
Toolshed
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
UI
Resolve `'EntitySystem.Get<T>()' is obsolete` in content ( #27936 )
2024-05-18 13:58:55 +02:00
AdminCommandAttribute.cs
Toolshed ( #17895 )
2023-08-02 16:09:08 -05:00
AdminPermsChangedEventArgs.cs
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
AdminRank.cs
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
BanPanelEui.cs
Fix bad sawmill IPostInjectInit ( #23626 )
2024-01-26 22:03:20 +01:00
ContentNetworkResourceManager.cs
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
PlayerLocator.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
PlayerPanelEui.cs
Implement a playerpanel ( #30238 )
2024-08-09 19:04:58 +01:00
QuickDialogSystem.OpenDialog.cs
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
QuickDialogSystem.cs
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
ServerApi.Utility.cs
Game server admin API ( #26880 )
2024-04-21 21:58:13 +02:00
ServerApi.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00