Delta-v/Content.Server/Body/Systems
SlamBamActionman f39df535b2 Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 19:04:17 +01:00
..
BloodstreamSystem.cs Better DNA forensics & ReagentData (#26699) 2024-08-09 19:04:17 +01:00
BodySystem.cs Update MoverController.cs to not use Component.Owner (#29965) 2024-08-09 18:18:02 +01:00
BrainSystem.cs Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
InternalsSystem.cs Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
LungSystem.cs Internals are kept on as long as any breathing tool is on (#28595) 2024-06-08 20:24:22 +02:00
MetabolizerSystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
RespiratorSystem.cs Remove obsolete code from Food, Drink and Respirator systems. (#30560) 2024-08-09 18:18:14 +01:00
StomachSystem.cs Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
ThermalRegulatorSystem.cs Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00