Delta-v/Content.Server/Interfaces
Pieter-Jan Briers 0f43e5e6ad
Access refactor
Access is now done through a list of access lists, instead of the necessary/sufficient system that was extremely confusing.

Added a "deny" list so you can screw over sec.

Cleaned the API up so it all uses sets and such.

PDA now relays access read-only to fix edge cases.
2020-06-03 11:46:59 +02:00
..
Chat Deadchat 2020-03-30 01:15:43 +02:00
Chemistry Changed all int and some float things in Reagent code to Decimals 2020-03-14 12:55:07 +01:00
GameObjects Adds ISuicideAct and support for Held Item and Environmental suicides (#1010) 2020-05-28 01:05:12 +02:00
GameTicking Ghost command, some other stuff 2020-03-03 20:37:26 +01:00
PDA Add basic PDA/Syndicate Uplink. (#942) 2020-05-28 13:22:47 +02:00
IAccess.cs Access refactor 2020-06-03 11:46:59 +02:00
IMoMMILink.cs OOC <-> Discord link. (#201) 2019-04-17 23:31:43 +02:00
IServerNotifyManager.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
IServerPreferencesManager.cs Run database migrations in parallel with the rest of game startup to improve load times. 2020-01-25 16:16:48 +01:00