Delta-v/Content.Shared/Storage
Nemanja 524725d378
HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
..
Components Improve some `BinSystem` functionality (#38262) 2025-06-11 11:04:30 -07:00
EntitySystems HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Events Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 12:29:44 +10:00
EntitySpawnEntry.cs DungeonData rework (#37172) 2025-05-18 03:10:30 +10:00
Events.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
ItemStorageLocation.cs biggest gridinv update OF ALL TIME (#25834) 2024-03-28 17:31:47 +11:00
StorageComponent.cs Optimise storage a quadrillion times (#37638) 2025-05-21 02:16:26 -04:00
StorageHelpers.cs Grid Inventory (#21931) 2023-12-04 16:04:39 -07:00