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* feat: effigy-driven colossus * feat: impl final stage, tweaks, randomization, fixes * fix: actually broadcast first effigy audio * style: add some newlines * feat: notify player about updated target location in chat * tweak: effigy always grows * feat: make alwaysGrow show on anom scanner * tweak: raise minimumPlayers to 35 * refactor: move FTL additions to _DV * refactor: break out buffs into comps, add event also added missing docs and made effigies heal colossi fully, as specified in the PR body. I accidentally left it at 50% damage taken. * docs: add effigy comp docs
20 lines
552 B
C#
20 lines
552 B
C#
using Content.Server._DV.CosmicCult.Abilities;
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using Content.Server._DV.CosmicCult.EntitySystems;
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namespace Content.Server._DV.CosmicCult.Components;
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/// <summary>
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/// Component for cosmic effigy anomalies, spawned by Cosmic Colossi.
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/// </summary>
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/// <seelso cref="CosmicEffigySystem"/>.
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/// <seelso cref="CosmicColossusSystem"/>.
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[RegisterComponent]
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public sealed partial class CosmicEffigyComponent : Component
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{
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/// <summary>
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/// The colossus that placed this effigy.
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/// </summary>
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[DataField]
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public EntityUid? Colossus;
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}
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