It would try to pry the door and fail to resolve a prying component on the entity trying to open the door.
(cherry picked from commit
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|---|---|---|
| .. | ||
| PryingSystem.cs | ||
It would try to pry the door and fail to resolve a prying component on the entity trying to open the door.
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| PryingSystem.cs | ||