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AI
Remove default grids (content) ( #2241 )
2020-10-21 17:13:41 +02:00
Atmos
Add IResettingEntitySystem for entity systems that do resetting cleanup ( #2257 )
2020-10-14 22:45:53 +02:00
Click
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
DoAfter
Remove default grids (content) ( #2241 )
2020-10-21 17:13:41 +02:00
JobQueues
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
StationEvents
Add IResettingEntitySystem for entity systems that do resetting cleanup ( #2257 )
2020-10-14 22:45:53 +02:00
AntimatterEngineSystem.cs
Adds the antimatter engine ( #1905 )
2020-08-29 13:05:44 +02:00
AtmosExposedSystem.cs
Adds FlammableComponent, humans can now catch on fire. ( #2115 )
2020-09-22 15:40:04 +02:00
AtmosphereSystem.cs
Fix server crash on startup
2020-10-20 12:24:33 +02:00
BaseChargerSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
BatteryDischargerSystem.cs
Refactor pauses ( #2215 )
2020-10-26 12:07:11 +01:00
BatteryStorageSystem.cs
Refactor pauses ( #2215 )
2020-10-26 12:07:11 +01:00
BatterySystem.cs
Adds sized (S, M, L) power cells and a generic component for battery powered items ( #2352 )
2020-10-29 19:17:03 +01:00
BlockGameSystem.cs
Nanotrasen Block Game is here ( #2131 )
2020-09-26 15:25:22 +02:00
BuckleSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
CargoConsoleSystem.cs
Refactored GalacticBankManager ( #1089 )
2020-06-12 18:31:57 +02:00
ChemistrySystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ClimbSystem.cs
Climbing changes ( #2236 )
2020-10-11 17:12:46 +02:00
CloningSystem.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
CombatModeSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ConstructionSystem.cs
The construction system can now prevent recipes from being rotated.
2020-10-12 14:22:31 +02:00
ConveyorSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
DisposableSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
DoorSystem.cs
Make doors event-based rather than EntityQuery based ( #2195 )
2020-10-10 13:33:56 +02:00
EmergencyLightSystem.cs
Event-based emergency lights ( #2217 )
2020-10-11 13:11:18 +02:00
ExpendableLightSystem.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
GasAnalyzerSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
GasTankSystem.cs
Gas tanks and masks ( #2409 )
2020-10-27 20:53:44 +01:00
GravitySystem.cs
Adds a Visualizer for the Gravity Generator ( #2277 )
2020-10-18 13:08:41 +02:00
HandHeldLightSystem.cs
Adds sized (S, M, L) power cells and a generic component for battery powered items ( #2352 )
2020-10-29 19:17:03 +01:00
HandsSystem.cs
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
HeartSystem.cs
Nerf gasping and reenable metabolism ( #2261 )
2020-10-14 22:32:06 +02:00
HungerSystem.cs
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
InstrumentSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
LatheSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ListeningSystem.cs
Headsets ( #2023 )
2020-10-07 05:02:12 -07:00
LungSystem.cs
Nerf gasping and reenable metabolism ( #2261 )
2020-10-14 22:32:06 +02:00
MedicalScannerSystem.cs
Add 'Scan DNA' function to medical scanner ( #1783 )
2020-08-19 16:23:20 +02:00
MeleeWeaponSystem.cs
Click attack arcs no longer follow the player. Fixes #2079 .
2020-10-12 13:18:11 +02:00
MetabolismSystem.cs
Nerf gasping and reenable metabolism ( #2261 )
2020-10-14 22:32:06 +02:00
MicrowaveSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
MorgueSystem.cs
Mortician's Menagerie ( #2391 )
2020-10-28 23:51:43 +01:00
MoverSystem.cs
Refactor pauses ( #2215 )
2020-10-26 12:07:11 +01:00
NodeGroupSystem.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
ParticleAcceleratorPartSystem.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
PlantSystem.cs
Add round reset cleanup for PlantSystem
2020-10-27 22:17:56 +01:00
PointingSystem.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
PowerApcSystem.cs
Refactor pauses ( #2215 )
2020-10-26 12:07:11 +01:00
PowerNetSystem.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
PowerSmesSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
PowerSolarControlConsoleSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
PowerSolarSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ProjectileSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
PuddleSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
RadioSystem.cs
Headsets ( #2023 )
2020-10-07 05:02:12 -07:00
RecyclerSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
ResearchSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
RoguePointingSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
RoundEndSystem.cs
Comms console now restarts the round correctly.
2020-09-23 11:53:31 +02:00
SignalLinkerSystem.cs
Holy crap auth works ( #2099 )
2020-09-29 14:26:00 +02:00
SingularitySystem.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
StandingStateSystem.cs
Fix mobs playing a falling sound when dying from crit ( #2425 )
2020-10-29 20:26:23 +11:00
StorageSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
StressTestMovementSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
StunSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
SuspicionRoleSystem.cs
Add HUD button that displays your SSS role and allies ( #1895 )
2020-08-27 16:39:29 +02:00
ThirstSystem.cs
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
TimedOverlayRemovalSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
TriggerSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
VaporSystem.cs
Adds new different reaction types. ( #2114 )
2020-09-21 17:51:07 +02:00
VerbSystem.cs
Add commands to show and hide organs inside bodies ( #2292 )
2020-10-26 12:11:32 +01:00
WeightlessStatusSystem.cs
Add weightlessness status effect. ( #2384 )
2020-10-29 00:52:39 +11:00
WelderSystem.cs
Revert "Welders now use EntityQuery to update instead of subscriptions."
2020-08-15 00:12:30 +02:00
WireHackingSystem.cs
Add IResettingEntitySystem for entity systems that do resetting cleanup ( #2257 )
2020-10-14 22:45:53 +02:00