Delta-v/Content.Server/GameObjects/EntitySystems
Peter Wedder fca556a1c1
Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)
* Refactor battery/powercell assets and add new ones.

* committing before I fuck things up

* slot component doned I think

* dictionary update

* Fixes

* Moving flashlight to powerslotcomponent

* har har i am using the message tubes

* Better documentation comment

* Reverting this overengineered garbage.

* Off with ye I said

* Examine texts.

* Some minor fixes to IDE complaints

* slot size from yaml

* Ignored component + removing a useless typo entry

* Making stunbatons use this

* Handle the message and remove some unnecessary dirtiness

* actionblocker checks

* remove unused file

* remove updatevisual

* make these nullable

* make these nullable too

* Unrename sprite folder

* check itemcomponent on insertion

* Use SendMessage over Owner.SendMessage

* Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it.

* get rid of public fields which are Bad

* add a description for the stun baton while i'm in here

* one more public field

* Add the blinky animation to the atomic cell

* Fix the charge indicator being STUPID

* better comments

* this is a better function

* add pause for flashlight, remove unnecessary imports from battery

* potato battery copyright link

* WHO DID THAT

* mr clean has come

* Random pitch

* pausing

* round to nearest levels
2020-10-29 19:17:03 +01:00
..
AI Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
Atmos Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257) 2020-10-14 22:45:53 +02:00
Click Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
DoAfter Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
JobQueues Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StationEvents Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257) 2020-10-14 22:45:53 +02:00
AntimatterEngineSystem.cs Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
AtmosExposedSystem.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
AtmosphereSystem.cs Fix server crash on startup 2020-10-20 12:24:33 +02:00
BaseChargerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
BatteryDischargerSystem.cs Refactor pauses (#2215) 2020-10-26 12:07:11 +01:00
BatteryStorageSystem.cs Refactor pauses (#2215) 2020-10-26 12:07:11 +01:00
BatterySystem.cs Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352) 2020-10-29 19:17:03 +01:00
BlockGameSystem.cs Nanotrasen Block Game is here (#2131) 2020-09-26 15:25:22 +02:00
BuckleSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
CargoConsoleSystem.cs Refactored GalacticBankManager (#1089) 2020-06-12 18:31:57 +02:00
ChemistrySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ClimbSystem.cs Climbing changes (#2236) 2020-10-11 17:12:46 +02:00
CloningSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
CombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ConstructionSystem.cs The construction system can now prevent recipes from being rotated. 2020-10-12 14:22:31 +02:00
ConveyorSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DisposableSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DoorSystem.cs Make doors event-based rather than EntityQuery based (#2195) 2020-10-10 13:33:56 +02:00
EmergencyLightSystem.cs Event-based emergency lights (#2217) 2020-10-11 13:11:18 +02:00
ExpendableLightSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
GasAnalyzerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
GasTankSystem.cs Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
GravitySystem.cs Adds a Visualizer for the Gravity Generator (#2277) 2020-10-18 13:08:41 +02:00
HandHeldLightSystem.cs Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352) 2020-10-29 19:17:03 +01:00
HandsSystem.cs Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
HeartSystem.cs Nerf gasping and reenable metabolism (#2261) 2020-10-14 22:32:06 +02:00
HungerSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
InstrumentSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
LatheSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ListeningSystem.cs Headsets (#2023) 2020-10-07 05:02:12 -07:00
LungSystem.cs Nerf gasping and reenable metabolism (#2261) 2020-10-14 22:32:06 +02:00
MedicalScannerSystem.cs Add 'Scan DNA' function to medical scanner (#1783) 2020-08-19 16:23:20 +02:00
MeleeWeaponSystem.cs Click attack arcs no longer follow the player. Fixes #2079. 2020-10-12 13:18:11 +02:00
MetabolismSystem.cs Nerf gasping and reenable metabolism (#2261) 2020-10-14 22:32:06 +02:00
MicrowaveSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MorgueSystem.cs Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
MoverSystem.cs Refactor pauses (#2215) 2020-10-26 12:07:11 +01:00
NodeGroupSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ParticleAcceleratorPartSystem.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
PlantSystem.cs Add round reset cleanup for PlantSystem 2020-10-27 22:17:56 +01:00
PointingSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
PowerApcSystem.cs Refactor pauses (#2215) 2020-10-26 12:07:11 +01:00
PowerNetSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PowerSmesSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarControlConsoleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ProjectileSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PuddleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RadioSystem.cs Headsets (#2023) 2020-10-07 05:02:12 -07:00
RecyclerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
ResearchSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RoguePointingSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
RoundEndSystem.cs Comms console now restarts the round correctly. 2020-09-23 11:53:31 +02:00
SignalLinkerSystem.cs Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
SingularitySystem.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
StandingStateSystem.cs Fix mobs playing a falling sound when dying from crit (#2425) 2020-10-29 20:26:23 +11:00
StorageSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StressTestMovementSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
StunSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SuspicionRoleSystem.cs Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
ThirstSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
TimedOverlayRemovalSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
TriggerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VaporSystem.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
VerbSystem.cs Add commands to show and hide organs inside bodies (#2292) 2020-10-26 12:11:32 +01:00
WeightlessStatusSystem.cs Add weightlessness status effect. (#2384) 2020-10-29 00:52:39 +11:00
WelderSystem.cs Revert "Welders now use EntityQuery to update instead of subscriptions." 2020-08-15 00:12:30 +02:00
WireHackingSystem.cs Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257) 2020-10-14 22:45:53 +02:00