Delta-v/Content.Client/Overlays
Kyle Tyo e8b139e9a2
MapManager warning cleanup client edition (#36766)
* Update ExplosionOverlaySystem.cs

* noting here that this may be reverted.

Not sure why transform sys is attached like this.

* Noting that this may be reverted.

* rapid fire spit spit spit spit spit

* last one on the client.

* Update SpawnExplosionWindow.xaml.cs

* Update ParallaxOverlay.cs

* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit

* requested changes.

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs

* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-15 01:38:51 +02:00
..
BlackAndWhiteOverlay.cs Add noir glasses (#36923) 2025-05-01 18:07:47 -04:00
BlackAndWhiteOverlaySystem.cs Add noir glasses (#36923) 2025-05-01 18:07:47 -04:00
EntityHealthBarOverlay.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
EquipmentHudSystem.cs make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
ShowCriminalRecordIconsSystem.cs Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
ShowHealthBarsSystem.cs make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
ShowHealthIconsSystem.cs make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
ShowHungerIconsSystem.cs Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
ShowJobIconsSystem.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
ShowMindShieldIconsSystem.cs Fake mindshield componentry and Implanter (#34079) 2025-01-27 18:37:46 -08:00
ShowSyndicateIconsSystem.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
ShowThirstIconsSystem.cs Hunger and thirst huds fix (#32832) 2024-11-05 17:58:23 +01:00
StencilOverlay.RestrictedRange.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
StencilOverlay.Weather.cs Roof data rework (#35388) 2025-02-23 18:23:00 +11:00
StencilOverlay.cs MapManager warning cleanup client edition (#36766) 2025-05-15 01:38:51 +02:00
StencilOverlaySystem.cs Replace obsolete GetTilesIntersecting methods (#32455) 2024-12-01 12:56:47 +11:00