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PlantMetabolism
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Fix Long Produce Time After De-aging A Plant with cryoxadone. (#34668)
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2025-04-19 09:43:05 -04:00 |
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StatusEffects
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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AddToSolutionReaction.cs
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Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
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2024-09-02 13:26:04 +02:00 |
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AdjustAlert.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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AdjustReagent.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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AdjustTemperature.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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AreaReactionEffect.cs
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Entity effects warnings cleanup (#36166)
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2025-04-14 13:58:53 +10:00 |
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ArtifactUnlock.cs
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Restore Artifexium Effect (#36595)
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2025-04-16 00:49:58 +02:00 |
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CauseZombieInfection.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ChemCleanBloodstream.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ChemHealEyeDamage.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ChemVomit.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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CreateEntityReactionEffect.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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CreateGas.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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CureZombieInfection.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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Drunk.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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Electrocute.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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Emote.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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EmpReactionEffect.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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EvenHealthChange.cs
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Add EvenHealthChange effect (#37129)
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2025-05-10 14:51:28 +02:00 |
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ExplosionReactionEffect.cs
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Juice that makes you go boom (#34730)
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2025-01-30 12:34:32 +01:00 |
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ExtinguishReaction.cs
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Fire extinguishers can now extinguish items, including when held/worn (#36267)
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2025-04-14 19:00:47 +10:00 |
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FlammableReaction.cs
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Make Ignite tryget flammablecomp (#34970)
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2025-02-08 11:56:44 +01:00 |
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FlashReactionEffect.cs
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Add flash reaction effect (#32377)
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2024-10-26 00:47:11 +02:00 |
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Glow.cs
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Botany Rework Part 1: Mutations (#31163)
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2024-09-14 20:12:17 -07:00 |
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HealthChange.cs
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Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
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2025-02-18 08:28:42 +01:00 |
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Ignite.cs
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Make Ignite tryget flammablecomp (#34970)
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2025-02-08 11:56:44 +01:00 |
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MakeSentient.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ModifyBleedAmount.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ModifyBloodLevel.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ModifyLungGas.cs
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Quick warning fixes (#31694)
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2024-09-01 04:54:39 +02:00 |
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MovespeedModifier.cs
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Entity effects warnings cleanup (#36166)
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2025-04-14 13:58:53 +10:00 |
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Oxygenate.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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Paralyze.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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PlantChangeStat.cs
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Botany Rework Part 1: Mutations (#31163)
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2024-09-14 20:12:17 -07:00 |
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PlantMutateChemicals.cs
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Botany Rework Part 1: Mutations (#31163)
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2024-09-14 20:12:17 -07:00 |
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PlantMutateGases.cs
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Botany Rework Part 1: Mutations (#31163)
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2024-09-14 20:12:17 -07:00 |
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PlantMutateHarvest.cs
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Botany Rework Part 1: Mutations (#31163)
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2024-09-14 20:12:17 -07:00 |
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PlantSpeciesChange.cs
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Botany Rework Part 1: Mutations (#31163)
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2024-09-14 20:12:17 -07:00 |
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Polymorph.cs
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Quick warning fixes (#31694)
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2024-09-01 04:54:39 +02:00 |
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PopupMessage.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ReduceRotting.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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ResetNarcolepsy.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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SatiateHunger.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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SatiateThirst.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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Slipify.cs
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Botany Rework Part 1: Mutations (#31163)
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2024-09-14 20:12:17 -07:00 |
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SolutionTemperatureEffects.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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WashCreamPieReaction.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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WearableReaction.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |