Delta-v/Content.Server/NPC/HTN
Nemanja e3c3f4898f
Fix NPCs stalling when too many exist (#37056)
Fix NPC stalling when too many exist
2025-04-30 10:51:41 +10:00
..
Preconditions Sentry turrets - Part 3: Turret AI (#35058) 2025-03-01 18:42:33 +01:00
PrimitiveTasks NPC Warnings cleanup (#36189) 2025-04-02 17:12:25 -07:00
HTNBranch.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNComponent.cs Make HTN constantly replanning optional (#33023) 2025-04-18 18:16:26 +10:00
HTNCompoundPrototype.cs Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
HTNCompoundTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNPlan.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanJob.cs Fix HTN task ordering bug (#32909) 2025-04-17 22:42:31 +10:00
HTNPlanState.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNSystem.cs Fix NPCs stalling when too many exist (#37056) 2025-04-30 10:51:41 +10:00
HTNTask.cs Allow the creation of recursive HTNs (#30138) 2024-07-30 12:18:53 +10:00
IHTNCompound.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00