Delta-v/Content.Shared/Clothing/Components
Princess Cheeseballs 36030ef154
Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-02 18:18:08 +10:00
..
AntiGravityClothingComponent.cs Add moon boots (#29009) 2024-06-14 20:43:23 -07:00
AttachedClothingComponent.cs Predict helmet toggles (#22089) 2023-12-06 17:59:31 +11:00
ChameleonClothingComponent.cs Add Chameleon PDA (#30514) 2025-01-02 19:23:28 +01:00
ClothingComponent.cs Fix broken layer hiding on clothes with multiple equipment slots (#34080) 2025-03-21 00:30:47 +11:00
CursedMaskComponent.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
FactionClothingComponent.cs add carp hardsuit for traitors (#25155) 2024-06-16 21:57:57 +10:00
FireProtectionComponent.cs Fire resist now can be examined. (#35183) 2025-02-27 23:39:55 +11:00
FoldableClothingComponent.cs Fix broken layer hiding on clothes with multiple equipment slots (#34080) 2025-03-21 00:30:47 +11:00
HideLayerClothingComponent.cs Fix broken layer hiding on clothes with multiple equipment slots (#34080) 2025-03-21 00:30:47 +11:00
LoadoutComponent.cs Updated remaining ghostroles for species loadouts (#29746) 2024-08-07 19:26:40 +10:00
MaskComponent.cs Fix broken layer hiding on clothes with multiple equipment slots (#34080) 2025-03-21 00:30:47 +11:00
PilotedByClothingComponent.cs Power stuff (#31314) 2024-08-25 22:18:42 +10:00
PilotedClothingComponent.cs Implement vital chef's hat functionality (#25950) 2024-06-18 20:59:37 +10:00
SelfUnremovableClothingComponent.cs Adding shock collar and electropack (#30529) 2024-08-15 10:30:39 -04:00
SkatesComponent.cs Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
SpeedModifierContactCapClothingComponent.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-23 19:59:51 +10:00
ToggleClothingComponent.cs Toggle clothing fix (#32826) 2024-11-19 21:31:37 +01:00
ToggleClothingPrefixComponent.cs Item HeldPrefix and Clothing EquippedPrefix toggler (#33054) 2025-04-14 15:50:21 -07:00
ToggleableClothingComponent.cs Predict helmet toggles (#22089) 2023-12-06 17:59:31 +11:00