Delta-v/Content.Server/Light/Components
Plykiya 2aaaa831ed Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 19:04:58 +01:00
..
ActiveEmergencyLightComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
EmergencyLightComponent.cs Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932) 2024-04-21 22:53:07 +02:00
ExpendableLightComponent.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
LightBehaviourComponent.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
LitOnPoweredComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MatchboxComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MatchstickComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
PoweredLightComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00