Delta-v/Content.Server/GameTicking/Rules
deltanedas 10d32ea76b rev roundend shows converted count (#21854)
* add ConvertedCount field to role

* make objectives roundend title logic reusable

* change rev system + use GetTitle

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-02 20:21:19 +01:00
..
Components Operations (#21154) 2023-11-19 22:16:37 +01:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
PiratesRuleSystem.cs Move hardcoded pirates gamerule prototype ids to validated consts (#21914) 2023-12-02 20:18:58 +01:00
RespawnRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
RevolutionaryRuleSystem.cs rev roundend shows converted count (#21854) 2023-12-02 20:21:19 +01:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
ZombieRuleSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00