Delta-v/Content.Shared/Roles
Bakke 003f262562
Bring back the prisoner role (#511)
* Revert "Removes Prisoner selection from maps (#262)"

This reverts commit d73f485fa2.

* Fix alwaysUseSpawner, add DesiredSpawnPointType

Prisoners are now forced to spawn in the prison again.

* Updated map prototypes for prisoner

Yaaay, we love confinement!

* Update asterisk.yml

Add a drain to the cell area :trollface:

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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-06 16:54:36 +01:00
..
Jobs Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-12 20:48:03 +01:00
AntagPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
AntagonistRoleComponent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
DepartmentPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
JobPrototype.cs Bring back the prisoner role (#511) 2023-12-06 16:54:36 +01:00
JobRequirements.cs Removes the "You require 0 minutes of playtime" message from the game (#21767) 2023-11-19 22:23:28 +01:00
JobSpecial.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MindIsAntagonistEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MindRoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
StartingGearPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00