18 lines
445 B
C#
18 lines
445 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Shitmed.BodyEffects.Subsystems;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class GenerateChildPartComponent : Component
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{
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[DataField(required: true)]
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public EntProtoId Id = "";
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[DataField, AutoNetworkedField]
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public EntityUid? ChildPart;
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[DataField]
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public bool Active = false;
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} |