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+24









Debug
deltanedas
metalgearsloth
Nemanja
PJBot
Psychpsyo
deltanedas
metalgearsloth
ravage
Pieter-Jan Briers
LEVELcat
Repo
nikthechampiongr
Doru991
DrSmugleaf
Skarletto
NULL882
lunarcomets
Miro Kavaliou
Kara
Kacper Urbańczyk
TsjipTsjip
daerSeebaer
Fluffiest Floofers
Flareguy
Leon Friedrich
Kevin Zheng
drteaspoon420
Ubaser
Nim
Kacper Urbańczyk
Tox Cruize
Ed
Michael Cu
fd2cc8570d
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
797 lines
25 KiB
C#
797 lines
25 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Organ;
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using Content.Shared.Body.Part;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Movement.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.Utility;
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namespace Content.Shared.Body.Systems;
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public partial class SharedBodySystem
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{
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private void InitializeParts()
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{
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// TODO: This doesn't handle comp removal on child ents.
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// If you modify this also see the Body partial for root parts.
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SubscribeLocalEvent<BodyPartComponent, EntInsertedIntoContainerMessage>(OnBodyPartInserted);
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SubscribeLocalEvent<BodyPartComponent, EntRemovedFromContainerMessage>(OnBodyPartRemoved);
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}
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private void OnBodyPartInserted(EntityUid uid, BodyPartComponent component, EntInsertedIntoContainerMessage args)
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{
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// Body part inserted into another body part.
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var entity = args.Entity;
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var slotId = args.Container.ID;
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if (component.Body != null)
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{
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if (TryComp(entity, out BodyPartComponent? childPart))
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{
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AddPart(component.Body.Value, entity, slotId, childPart);
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RecursiveBodyUpdate(entity, component.Body.Value, childPart);
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}
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if (TryComp(entity, out OrganComponent? organ))
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{
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AddOrgan(entity, component.Body.Value, uid, organ);
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}
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}
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}
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private void OnBodyPartRemoved(EntityUid uid, BodyPartComponent component, EntRemovedFromContainerMessage args)
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{
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// TODO: lifestage shenanigans
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if (LifeStage(uid) >= EntityLifeStage.Terminating)
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return;
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// Body part removed from another body part.
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var entity = args.Entity;
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var slotId = args.Container.ID;
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if (TryComp(entity, out BodyPartComponent? childPart) && childPart.Body != null)
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{
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RemovePart(childPart.Body.Value, entity, slotId, childPart);
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RecursiveBodyUpdate(entity, null, childPart);
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}
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if (TryComp(entity, out OrganComponent? organ))
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{
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RemoveOrgan(entity, uid, organ);
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}
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}
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private void RecursiveBodyUpdate(EntityUid uid, EntityUid? bodyUid, BodyPartComponent component)
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{
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foreach (var children in GetBodyPartChildren(uid, component))
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{
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if (children.Component.Body != bodyUid)
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{
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children.Component.Body = bodyUid;
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Dirty(children.Id, children.Component);
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foreach (var slotId in children.Component.Organs.Keys)
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{
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var organContainerId = GetOrganContainerId(slotId);
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if (!Containers.TryGetContainer(children.Id, organContainerId, out var container))
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continue;
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foreach (var organ in container.ContainedEntities)
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{
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if (TryComp(organ, out OrganComponent? organComp))
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{
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var oldBody = organComp.Body;
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organComp.Body = bodyUid;
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if (bodyUid != null)
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{
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var ev = new AddedToPartInBodyEvent(bodyUid.Value, children.Id);
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RaiseLocalEvent(organ, ev);
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}
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else if (oldBody != null)
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{
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var ev = new RemovedFromPartInBodyEvent(oldBody.Value, children.Id);
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RaiseLocalEvent(organ, ev);
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}
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Dirty(organ, organComp);
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}
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}
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}
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}
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}
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}
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protected virtual void AddPart(
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EntityUid bodyUid,
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EntityUid partUid,
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string slotId,
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BodyPartComponent component,
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BodyComponent? bodyComp = null)
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{
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DebugTools.AssertOwner(partUid, component);
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Dirty(partUid, component);
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component.Body = bodyUid;
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var ev = new BodyPartAddedEvent(slotId, component);
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RaiseLocalEvent(bodyUid, ref ev);
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AddLeg(partUid, bodyUid, component, bodyComp);
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}
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protected virtual void RemovePart(
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EntityUid bodyUid,
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EntityUid partUid,
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string slotId,
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BodyPartComponent component,
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BodyComponent? bodyComp = null)
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{
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DebugTools.AssertOwner(partUid, component);
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Resolve(bodyUid, ref bodyComp, false);
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Dirty(partUid, component);
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component.Body = null;
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var ev = new BodyPartRemovedEvent(slotId, component);
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RaiseLocalEvent(bodyUid, ref ev);
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RemoveLeg(partUid, bodyUid, component);
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PartRemoveDamage(bodyUid, component, bodyComp);
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}
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private void AddLeg(EntityUid uid, EntityUid bodyUid, BodyPartComponent component, BodyComponent? bodyComp = null)
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{
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if (!Resolve(bodyUid, ref bodyComp, false))
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return;
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if (component.PartType == BodyPartType.Leg)
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{
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bodyComp.LegEntities.Add(uid);
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UpdateMovementSpeed(bodyUid);
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Dirty(bodyUid, bodyComp);
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}
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}
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private void RemoveLeg(EntityUid uid, EntityUid bodyUid, BodyPartComponent component, BodyComponent? bodyComp = null)
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{
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if (!Resolve(bodyUid, ref bodyComp, false))
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return;
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if (component.PartType == BodyPartType.Leg)
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{
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bodyComp.LegEntities.Remove(uid);
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UpdateMovementSpeed(bodyUid);
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Dirty(bodyUid, bodyComp);
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if (!bodyComp.LegEntities.Any())
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{
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Standing.Down(bodyUid);
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}
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}
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}
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private void PartRemoveDamage(EntityUid parent, BodyPartComponent component, BodyComponent? bodyComp = null)
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{
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if (!Resolve(parent, ref bodyComp, false))
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return;
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if (component.IsVital && !GetBodyChildrenOfType(parent, component.PartType, bodyComp).Any())
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{
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// TODO BODY SYSTEM KILL : remove this when wounding and required parts are implemented properly
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var damage = new DamageSpecifier(Prototypes.Index<DamageTypePrototype>("Bloodloss"), 300);
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Damageable.TryChangeDamage(parent, damage);
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}
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}
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/// <summary>
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/// Tries to get the parent body part to this if applicable.
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/// Doesn't validate if it's a part of body system.
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/// </summary>
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public EntityUid? GetParentPartOrNull(EntityUid uid)
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{
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if (!Containers.TryGetContainingContainer(uid, out var container))
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return null;
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var parent = container.Owner;
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if (!HasComp<BodyPartComponent>(parent))
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return null;
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return parent;
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}
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/// <summary>
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/// Tries to get the parent body part and slot to this if applicable.
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/// </summary>
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public (EntityUid Parent, string Slot)? GetParentPartAndSlotOrNull(EntityUid uid)
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{
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if (!Containers.TryGetContainingContainer(uid, out var container))
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return null;
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var slotId = GetPartSlotContainerIdFromContainer(container.ID);
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if (string.IsNullOrEmpty(slotId))
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return null;
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var parent = container.Owner;
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if (!TryComp<BodyPartComponent>(parent, out var parentBody) || !parentBody.Children.ContainsKey(slotId))
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return null;
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return (parent, slotId);
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}
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/// <summary>
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/// Tries to get the relevant parent body part to this if it exists.
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/// It won't exist if this is the root body part or if it's not in a body.
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/// </summary>
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public bool TryGetParentBodyPart(
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EntityUid partUid,
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[NotNullWhen(true)] out EntityUid? parentUid,
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[NotNullWhen(true)] out BodyPartComponent? parentComponent)
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{
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DebugTools.Assert(HasComp<BodyPartComponent>(partUid));
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parentUid = null;
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parentComponent = null;
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if (Containers.TryGetContainingContainer(partUid, out var container) &&
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TryComp(container.Owner, out parentComponent))
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{
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parentUid = container.Owner;
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return true;
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}
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return false;
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}
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#region Slots
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/// <summary>
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/// Creates a BodyPartSlot on the specified partUid.
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/// </summary>
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private BodyPartSlot? CreatePartSlot(
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EntityUid partUid,
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string slotId,
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BodyPartType partType,
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BodyPartComponent? part = null)
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{
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if (!Resolve(partUid, ref part, false))
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return null;
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Containers.EnsureContainer<ContainerSlot>(partUid, GetPartSlotContainerId(slotId));
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var partSlot = new BodyPartSlot(slotId, partType);
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part.Children.Add(slotId, partSlot);
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Dirty(partUid, part);
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return partSlot;
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}
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/// <summary>
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/// Tries to create a BodyPartSlot on the specified partUid.
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/// </summary>
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/// <returns>false if not relevant or can't add it.</returns>
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public bool TryCreatePartSlot(
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EntityUid? partId,
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string slotId,
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BodyPartType partType,
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[NotNullWhen(true)] out BodyPartSlot? slot,
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BodyPartComponent? part = null)
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{
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slot = null;
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if (partId == null ||
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!Resolve(partId.Value, ref part, false))
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{
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return false;
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}
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Containers.EnsureContainer<ContainerSlot>(partId.Value, GetPartSlotContainerId(slotId));
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slot = new BodyPartSlot(slotId, partType);
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if (!part.Children.TryAdd(slotId, slot.Value))
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return false;
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Dirty(partId.Value, part);
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return true;
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}
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public bool TryCreatePartSlotAndAttach(
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EntityUid parentId,
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string slotId,
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EntityUid childId,
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BodyPartType partType,
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BodyPartComponent? parent = null,
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BodyPartComponent? child = null)
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{
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return TryCreatePartSlot(parentId, slotId, partType, out _, parent)
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&& AttachPart(parentId, slotId, childId, parent, child);
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}
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#endregion
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#region RootPartManagement
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/// <summary>
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/// Returns true if the partId is the root body container for the specified bodyId.
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/// </summary>
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public bool IsPartRoot(EntityUid bodyId, EntityUid partId, BodyComponent? body = null, BodyPartComponent? part = null)
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{
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if (!Resolve(partId, ref part)|| !Resolve(bodyId, ref body))
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return false;
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return Containers.TryGetContainingContainer(bodyId, partId, out var container) && container.ID == BodyRootContainerId;
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}
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/// <summary>
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/// Returns true if we can attach the partId to the bodyId as the root entity.
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/// </summary>
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public bool CanAttachToRoot(EntityUid bodyId, EntityUid partId, BodyComponent? body = null,
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BodyPartComponent? part = null)
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{
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return Resolve(bodyId, ref body) &&
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Resolve(partId, ref part) &&
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body.RootContainer.ContainedEntity == null &&
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bodyId != part.Body;
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}
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/// <summary>
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/// Returns the root part of this body if it exists.
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/// </summary>
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public (EntityUid Entity, BodyPartComponent BodyPart)? GetRootPartOrNull(EntityUid bodyId, BodyComponent? body = null)
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{
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if (!Resolve(bodyId, ref body) || body.RootContainer.ContainedEntity == null)
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return null;
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return (body.RootContainer.ContainedEntity.Value,
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Comp<BodyPartComponent>(body.RootContainer.ContainedEntity.Value));
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}
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/// <summary>
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/// Returns true if the partId can be attached to the parentId in the specified slot.
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/// </summary>
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public bool CanAttachPart(
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EntityUid parentId,
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BodyPartSlot slot,
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EntityUid partId,
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BodyPartComponent? parentPart = null,
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BodyPartComponent? part = null)
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{
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if (!Resolve(partId, ref part, false) ||
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!Resolve(parentId, ref parentPart, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return CanAttachPart(parentId, slot.Id, partId, parentPart, part);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if we can attach the specified partId to the parentId in the specified slot.
|
|
/// </summary>
|
|
public bool CanAttachPart(
|
|
EntityUid parentId,
|
|
string slotId,
|
|
EntityUid partId,
|
|
BodyPartComponent? parentPart = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, false) ||
|
|
!Resolve(parentId, ref parentPart, false) ||
|
|
!parentPart.Children.TryGetValue(slotId, out var parentSlotData))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return part.PartType == parentSlotData.Type &&
|
|
Containers.TryGetContainer(parentId, GetPartSlotContainerId(slotId), out var container) &&
|
|
Containers.CanInsert(partId, container);
|
|
}
|
|
|
|
public bool AttachPartToRoot(
|
|
EntityUid bodyId,
|
|
EntityUid partId,
|
|
BodyComponent? body = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(bodyId, ref body) ||
|
|
!Resolve(partId, ref part) ||
|
|
!CanAttachToRoot(bodyId, partId, body, part))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return body.RootContainer.Insert(partId);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Attach/Detach
|
|
|
|
/// <summary>
|
|
/// Attaches a body part to the specified body part parent.
|
|
/// </summary>
|
|
public bool AttachPart(
|
|
EntityUid parentPartId,
|
|
string slotId,
|
|
EntityUid partId,
|
|
BodyPartComponent? parentPart = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(parentPartId, ref parentPart, false) ||
|
|
!parentPart.Children.TryGetValue(slotId, out var slot))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return AttachPart(parentPartId, slot, partId, parentPart, part);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attaches a body part to the specified body part parent.
|
|
/// </summary>
|
|
public bool AttachPart(
|
|
EntityUid parentPartId,
|
|
BodyPartSlot slot,
|
|
EntityUid partId,
|
|
BodyPartComponent? parentPart = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(parentPartId, ref parentPart, false) ||
|
|
!Resolve(partId, ref part, false) ||
|
|
!CanAttachPart(parentPartId, slot.Id, partId, parentPart, part) ||
|
|
!parentPart.Children.ContainsKey(slot.Id))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!Containers.TryGetContainer(parentPartId, GetPartSlotContainerId(slot.Id), out var container))
|
|
{
|
|
DebugTools.Assert($"Unable to find body slot {slot.Id} for {ToPrettyString(parentPartId)}");
|
|
return false;
|
|
}
|
|
|
|
return container.Insert(partId);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Misc
|
|
|
|
public void UpdateMovementSpeed(EntityUid bodyId, BodyComponent? body = null, MovementSpeedModifierComponent? movement = null)
|
|
{
|
|
if (!Resolve(bodyId, ref body, ref movement, false))
|
|
return;
|
|
|
|
if (body.RequiredLegs <= 0)
|
|
return;
|
|
|
|
var walkSpeed = 0f;
|
|
var sprintSpeed = 0f;
|
|
var acceleration = 0f;
|
|
foreach (var legEntity in body.LegEntities)
|
|
{
|
|
if (!TryComp<MovementBodyPartComponent>(legEntity, out var legModifier))
|
|
continue;
|
|
|
|
walkSpeed += legModifier.WalkSpeed;
|
|
sprintSpeed += legModifier.SprintSpeed;
|
|
acceleration += legModifier.Acceleration;
|
|
}
|
|
walkSpeed /= body.RequiredLegs;
|
|
sprintSpeed /= body.RequiredLegs;
|
|
acceleration /= body.RequiredLegs;
|
|
Movement.ChangeBaseSpeed(bodyId, walkSpeed, sprintSpeed, acceleration, movement);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Queries
|
|
|
|
/// <summary>
|
|
/// Get all organs for the specified body part.
|
|
/// </summary>
|
|
public IEnumerable<(EntityUid Id, OrganComponent Component)> GetPartOrgans(EntityUid partId, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, false))
|
|
yield break;
|
|
|
|
foreach (var slotId in part.Organs.Keys)
|
|
{
|
|
var containerSlotId = GetOrganContainerId(slotId);
|
|
|
|
if (!Containers.TryGetContainer(partId, containerSlotId, out var container))
|
|
continue;
|
|
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
if (!TryComp(containedEnt, out OrganComponent? organ))
|
|
continue;
|
|
|
|
yield return (containedEnt, organ);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all BaseContainers for body parts on this entity and its child entities.
|
|
/// </summary>
|
|
public IEnumerable<BaseContainer> GetPartContainers(EntityUid id, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(id, ref part, false) ||
|
|
part.Children.Count == 0)
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
foreach (var slotId in part.Children.Keys)
|
|
{
|
|
var containerSlotId = GetPartSlotContainerId(slotId);
|
|
|
|
if (!Containers.TryGetContainer(id, containerSlotId, out var container))
|
|
continue;
|
|
|
|
yield return container;
|
|
|
|
foreach (var ent in container.ContainedEntities)
|
|
{
|
|
foreach (var childContainer in GetPartContainers(ent))
|
|
{
|
|
yield return childContainer;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all body part components for this entity including itself.
|
|
/// </summary>
|
|
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyPartChildren(EntityUid partId, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, false))
|
|
yield break;
|
|
|
|
yield return (partId, part);
|
|
|
|
foreach (var slotId in part.Children.Keys)
|
|
{
|
|
var containerSlotId = GetPartSlotContainerId(slotId);
|
|
|
|
if (Containers.TryGetContainer(partId, containerSlotId, out var container))
|
|
{
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
if (!TryComp(containedEnt, out BodyPartComponent? childPart))
|
|
continue;
|
|
|
|
foreach (var value in GetBodyPartChildren(containedEnt, childPart))
|
|
{
|
|
yield return value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all body part slots for this entity.
|
|
/// </summary>
|
|
public IEnumerable<BodyPartSlot> GetAllBodyPartSlots(EntityUid partId, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, false))
|
|
yield break;
|
|
|
|
foreach (var (slotId, slot) in part.Children)
|
|
{
|
|
yield return slot;
|
|
|
|
var containerSlotId = GetOrganContainerId(slotId);
|
|
|
|
if (Containers.TryGetContainer(partId, containerSlotId, out var container))
|
|
{
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
if (!TryComp(containedEnt, out BodyPartComponent? childPart))
|
|
continue;
|
|
|
|
foreach (var subSlot in GetAllBodyPartSlots(containedEnt, childPart))
|
|
{
|
|
yield return subSlot;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the bodyId has any parts of this type.
|
|
/// </summary>
|
|
public bool BodyHasPartType(EntityUid bodyId, BodyPartType type, BodyComponent? body = null)
|
|
{
|
|
return GetBodyChildrenOfType(bodyId, type, body).Any();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the parentId has the specified childId.
|
|
/// </summary>
|
|
public bool PartHasChild(
|
|
EntityUid parentId,
|
|
EntityUid childId,
|
|
BodyPartComponent? parent,
|
|
BodyPartComponent? child)
|
|
{
|
|
if (!Resolve(parentId, ref parent, false) ||
|
|
!Resolve(childId, ref child, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
foreach (var (foundId, _) in GetBodyPartChildren(parentId, parent))
|
|
{
|
|
if (foundId == childId)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the bodyId has the specified partId.
|
|
/// </summary>
|
|
public bool BodyHasChild(
|
|
EntityUid bodyId,
|
|
EntityUid partId,
|
|
BodyComponent? body = null,
|
|
BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(bodyId, ref body, false) ||
|
|
body.RootContainer.ContainedEntity == null ||
|
|
!Resolve(partId, ref part, false) ||
|
|
!TryComp(body.RootContainer.ContainedEntity, out BodyPartComponent? rootPart))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return PartHasChild(body.RootContainer.ContainedEntity.Value, partId, rootPart, part);
|
|
}
|
|
|
|
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildrenOfType(
|
|
EntityUid bodyId,
|
|
BodyPartType type,
|
|
BodyComponent? body = null)
|
|
{
|
|
foreach (var part in GetBodyChildren(bodyId, body))
|
|
{
|
|
if (part.Component.PartType == type)
|
|
yield return part;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of ValueTuples of <see cref="T"/> and OrganComponent on each organ
|
|
/// in the given part.
|
|
/// </summary>
|
|
/// <param name="uid">The part entity id to check on.</param>
|
|
/// <param name="part">The part to check for organs on.</param>
|
|
/// <typeparam name="T">The component to check for.</typeparam>
|
|
public List<(T Comp, OrganComponent Organ)> GetBodyPartOrganComponents<T>(
|
|
EntityUid uid,
|
|
BodyPartComponent? part = null)
|
|
where T : Component
|
|
{
|
|
if (!Resolve(uid, ref part))
|
|
return new List<(T Comp, OrganComponent Organ)>();
|
|
|
|
var query = GetEntityQuery<T>();
|
|
var list = new List<(T Comp, OrganComponent Organ)>();
|
|
|
|
foreach (var organ in GetPartOrgans(uid, part))
|
|
{
|
|
if (query.TryGetComponent(organ.Id, out var comp))
|
|
list.Add((comp, organ.Component));
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get a list of ValueTuples of <see cref="T"/> and OrganComponent on each organs
|
|
/// in the given part.
|
|
/// </summary>
|
|
/// <param name="uid">The part entity id to check on.</param>
|
|
/// <param name="comps">The list of components.</param>
|
|
/// <param name="part">The part to check for organs on.</param>
|
|
/// <typeparam name="T">The component to check for.</typeparam>
|
|
/// <returns>Whether any were found.</returns>
|
|
public bool TryGetBodyPartOrganComponents<T>(
|
|
EntityUid uid,
|
|
[NotNullWhen(true)] out List<(T Comp, OrganComponent Organ)>? comps,
|
|
BodyPartComponent? part = null)
|
|
where T : Component
|
|
{
|
|
if (!Resolve(uid, ref part))
|
|
{
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
comps = GetBodyPartOrganComponents<T>(uid, part);
|
|
|
|
if (comps.Count != 0)
|
|
return true;
|
|
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the parent body part and all immediate child body parts for the partId.
|
|
/// </summary>
|
|
public IEnumerable<EntityUid> GetBodyPartAdjacentParts(EntityUid partId, BodyPartComponent? part = null)
|
|
{
|
|
if (!Resolve(partId, ref part, false))
|
|
yield break;
|
|
|
|
if (TryGetParentBodyPart(partId, out var parentUid, out _))
|
|
yield return parentUid.Value;
|
|
|
|
foreach (var slotId in part.Children.Keys)
|
|
{
|
|
var container = Containers.GetContainer(partId, GetPartSlotContainerId(slotId));
|
|
|
|
foreach (var containedEnt in container.ContainedEntities)
|
|
{
|
|
yield return containedEnt;
|
|
}
|
|
}
|
|
}
|
|
|
|
public IEnumerable<(EntityUid AdjacentId, T Component)> GetBodyPartAdjacentPartsComponents<T>(
|
|
EntityUid partId,
|
|
BodyPartComponent? part = null)
|
|
where T : Component
|
|
{
|
|
if (!Resolve(partId, ref part, false))
|
|
yield break;
|
|
|
|
var query = GetEntityQuery<T>();
|
|
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
|
|
{
|
|
if (query.TryGetComponent(adjacentId, out var component))
|
|
yield return (adjacentId, component);
|
|
}
|
|
}
|
|
|
|
public bool TryGetBodyPartAdjacentPartsComponents<T>(
|
|
EntityUid partId,
|
|
[NotNullWhen(true)] out List<(EntityUid AdjacentId, T Component)>? comps,
|
|
BodyPartComponent? part = null)
|
|
where T : Component
|
|
{
|
|
if (!Resolve(partId, ref part, false))
|
|
{
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
var query = GetEntityQuery<T>();
|
|
comps = new List<(EntityUid AdjacentId, T Component)>();
|
|
|
|
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
|
|
{
|
|
if (query.TryGetComponent(adjacentId, out var component))
|
|
comps.Add((adjacentId, component));
|
|
}
|
|
|
|
if (comps.Count != 0)
|
|
return true;
|
|
|
|
comps = null;
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
}
|