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+24









Debug
deltanedas
metalgearsloth
Nemanja
PJBot
Psychpsyo
deltanedas
metalgearsloth
ravage
Pieter-Jan Briers
LEVELcat
Repo
nikthechampiongr
Doru991
DrSmugleaf
Skarletto
NULL882
lunarcomets
Miro Kavaliou
Kara
Kacper Urbańczyk
TsjipTsjip
daerSeebaer
Fluffiest Floofers
Flareguy
Leon Friedrich
Kevin Zheng
drteaspoon420
Ubaser
Nim
Kacper Urbańczyk
Tox Cruize
Ed
Michael Cu
fd2cc8570d
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
543 lines
20 KiB
C#
543 lines
20 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.Alert;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Standing;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Vehicle.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Utility;
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namespace Content.Shared.Buckle;
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public abstract partial class SharedBuckleSystem
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{
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private void InitializeBuckle()
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{
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SubscribeLocalEvent<BuckleComponent, ComponentStartup>(OnBuckleComponentStartup);
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SubscribeLocalEvent<BuckleComponent, ComponentShutdown>(OnBuckleComponentShutdown);
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SubscribeLocalEvent<BuckleComponent, MoveEvent>(OnBuckleMove);
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SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(OnBuckleInteractHand);
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SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
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SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnBuckleInsertIntoEntityStorageAttempt);
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SubscribeLocalEvent<BuckleComponent, PreventCollideEvent>(OnBucklePreventCollide);
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SubscribeLocalEvent<BuckleComponent, DownAttemptEvent>(OnBuckleDownAttempt);
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SubscribeLocalEvent<BuckleComponent, StandAttemptEvent>(OnBuckleStandAttempt);
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SubscribeLocalEvent<BuckleComponent, ThrowPushbackAttemptEvent>(OnBuckleThrowPushbackAttempt);
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SubscribeLocalEvent<BuckleComponent, UpdateCanMoveEvent>(OnBuckleUpdateCanMove);
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SubscribeLocalEvent<BuckleComponent, ChangeDirectionAttemptEvent>(OnBuckleChangeDirectionAttempt);
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}
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private void OnBuckleComponentStartup(EntityUid uid, BuckleComponent component, ComponentStartup args)
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{
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UpdateBuckleStatus(uid, component);
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}
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private void OnBuckleComponentShutdown(EntityUid uid, BuckleComponent component, ComponentShutdown args)
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{
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TryUnbuckle(uid, uid, true, component);
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component.BuckleTime = default;
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}
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private void OnBuckleMove(EntityUid uid, BuckleComponent component, ref MoveEvent ev)
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{
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if (component.BuckledTo is not {} strapUid)
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return;
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if (!TryComp<StrapComponent>(strapUid, out var strapComp))
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return;
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var strapPosition = Transform(strapUid).Coordinates;
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if (ev.NewPosition.InRange(EntityManager, _transform, strapPosition, strapComp.MaxBuckleDistance))
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return;
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TryUnbuckle(uid, uid, true, component);
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}
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private void OnBuckleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
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{
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if (!component.Buckled)
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return;
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if (TryUnbuckle(uid, args.User, buckleComp: component))
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args.Handled = true;
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}
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private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !component.Buckled)
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return;
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InteractionVerb verb = new()
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{
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Act = () => TryUnbuckle(uid, args.User, buckleComp: component),
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Text = Loc.GetString("verb-categories-unbuckle"),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"))
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};
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if (args.Target == args.User && args.Using == null)
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{
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// A user is left clicking themselves with an empty hand, while buckled.
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// It is very likely they are trying to unbuckle themselves.
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verb.Priority = 1;
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}
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args.Verbs.Add(verb);
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}
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private void OnBuckleInsertIntoEntityStorageAttempt(EntityUid uid, BuckleComponent component, ref InsertIntoEntityStorageAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancelled = true;
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}
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private void OnBucklePreventCollide(EntityUid uid, BuckleComponent component, ref PreventCollideEvent args)
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{
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if (args.OtherEntity != component.BuckledTo)
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return;
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if (component.Buckled || component.DontCollide)
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args.Cancelled = true;
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}
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private void OnBuckleDownAttempt(EntityUid uid, BuckleComponent component, DownAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void OnBuckleStandAttempt(EntityUid uid, BuckleComponent component, StandAttemptEvent args)
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{
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//Let entities stand back up while on vehicles so that they can be knocked down when slept/stunned
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//This prevents an exploit that allowed people to become partially invulnerable to stuns
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//while on vehicles
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if (component.BuckledTo != null)
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{
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var buckle = component.BuckledTo;
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if (TryComp<VehicleComponent>(buckle, out _))
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return;
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}
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if (component.Buckled)
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args.Cancel();
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}
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private void OnBuckleThrowPushbackAttempt(EntityUid uid, BuckleComponent component, ThrowPushbackAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void OnBuckleUpdateCanMove(EntityUid uid, BuckleComponent component, UpdateCanMoveEvent args)
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{
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if (component.LifeStage > ComponentLifeStage.Running)
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return;
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if (component.Buckled &&
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!HasComp<VehicleComponent>(component.BuckledTo)) // buckle+vehicle shitcode
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args.Cancel();
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}
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private void OnBuckleChangeDirectionAttempt(EntityUid uid, BuckleComponent component, ChangeDirectionAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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public bool IsBuckled(EntityUid uid, BuckleComponent? component = null)
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{
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return Resolve(uid, ref component, false) && component.Buckled;
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}
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/// <summary>
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/// Shows or hides the buckled status effect depending on if the
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/// entity is buckled or not.
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/// </summary>
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/// <param name="uid"> Entity that we want to show the alert </param>
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/// <param name="buckleComp"> buckle component of the entity </param>
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/// <param name="strapComp"> strap component of the thing we are strapping to </param>
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private void UpdateBuckleStatus(EntityUid uid, BuckleComponent buckleComp, StrapComponent? strapComp = null)
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{
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Appearance.SetData(uid, StrapVisuals.State, buckleComp.Buckled);
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if (buckleComp.BuckledTo != null)
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{
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if (!Resolve(buckleComp.BuckledTo.Value, ref strapComp))
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return;
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var alertType = strapComp.BuckledAlertType;
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_alerts.ShowAlert(uid, alertType);
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}
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else
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{
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_alerts.ClearAlertCategory(uid, AlertCategory.Buckled);
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}
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}
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/// <summary>
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/// Sets the <see cref="BuckleComponent.BuckledTo"/> field in the component to a value
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/// </summary>
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/// <param name="strapUid"> Value tat with be assigned to the field </param>
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private void SetBuckledTo(EntityUid buckleUid, EntityUid? strapUid, StrapComponent? strapComp, BuckleComponent buckleComp)
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{
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buckleComp.BuckledTo = strapUid;
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if (strapUid == null)
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{
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buckleComp.Buckled = false;
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}
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else
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{
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buckleComp.LastEntityBuckledTo = strapUid;
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buckleComp.DontCollide = true;
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buckleComp.Buckled = true;
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buckleComp.BuckleTime = _gameTiming.CurTime;
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}
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ActionBlocker.UpdateCanMove(buckleUid);
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UpdateBuckleStatus(buckleUid, buckleComp, strapComp);
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Dirty(buckleComp);
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}
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/// <summary>
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/// Checks whether or not buckling is possible
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/// </summary>
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/// <param name="buckleUid"> Uid of the owner of BuckleComponent </param>
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/// <param name="userUid">
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/// Uid of a third party entity,
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/// i.e, the uid of someone else you are dragging to a chair.
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/// Can equal buckleUid sometimes
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/// </param>
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/// <param name="strapUid"> Uid of the owner of strap component </param>
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private bool CanBuckle(
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EntityUid buckleUid,
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EntityUid userUid,
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EntityUid strapUid,
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[NotNullWhen(true)] out StrapComponent? strapComp,
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BuckleComponent? buckleComp = null)
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{
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strapComp = null;
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if (userUid == strapUid ||
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!Resolve(buckleUid, ref buckleComp, false) ||
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!Resolve(strapUid, ref strapComp, false))
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{
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return false;
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}
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// Does it pass the Whitelist
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if (strapComp.AllowedEntities != null &&
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!strapComp.AllowedEntities.IsValid(userUid, EntityManager))
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{
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if (_netManager.IsServer)
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_popup.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), userUid, buckleUid, PopupType.Medium);
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return false;
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}
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// Is it within range
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bool Ignored(EntityUid entity) => entity == buckleUid || entity == userUid || entity == strapUid;
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if (!_interaction.InRangeUnobstructed(buckleUid, strapUid, buckleComp.Range, predicate: Ignored,
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popup: true))
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{
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return false;
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}
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// If in a container
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if (_container.TryGetContainingContainer(buckleUid, out var ownerContainer))
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{
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// And not in the same container as the strap
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if (!_container.TryGetContainingContainer(strapUid, out var strapContainer) ||
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ownerContainer != strapContainer)
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{
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return false;
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}
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}
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if (!HasComp<HandsComponent>(userUid))
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{
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// PopupPredicted when
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if (_netManager.IsServer)
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_popup.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), userUid, userUid);
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return false;
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}
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if (buckleComp.Buckled)
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{
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var message = Loc.GetString(buckleUid == userUid
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? "buckle-component-already-buckled-message"
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: "buckle-component-other-already-buckled-message",
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("owner", Identity.Entity(buckleUid, EntityManager)));
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if (_netManager.IsServer)
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_popup.PopupEntity(message, userUid, userUid);
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return false;
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}
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var parent = Transform(strapUid).ParentUid;
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while (parent.IsValid())
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{
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if (parent == userUid)
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{
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var message = Loc.GetString(buckleUid == userUid
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
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if (_netManager.IsServer)
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_popup.PopupEntity(message, userUid, userUid);
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return false;
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}
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parent = Transform(parent).ParentUid;
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}
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if (!StrapHasSpace(strapUid, buckleComp, strapComp))
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{
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var message = Loc.GetString(buckleUid == userUid
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? "buckle-component-cannot-fit-message"
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: "buckle-component-other-cannot-fit-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
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if (_netManager.IsServer)
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_popup.PopupEntity(message, userUid, userUid);
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return false;
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}
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var attemptEvent = new BuckleAttemptEvent(strapUid, buckleUid, userUid, true);
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RaiseLocalEvent(attemptEvent.BuckledEntity, ref attemptEvent);
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RaiseLocalEvent(attemptEvent.StrapEntity, ref attemptEvent);
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if (attemptEvent.Cancelled)
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return false;
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return true;
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}
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/// <summary>
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/// Attempts to buckle an entity to a strap
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/// </summary>
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/// <param name="buckleUid"> Uid of the owner of BuckleComponent </param>
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/// <param name="userUid">
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/// Uid of a third party entity,
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/// i.e, the uid of someone else you are dragging to a chair.
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|
/// Can equal buckleUid sometimes
|
|
/// </param>
|
|
/// <param name="strapUid"> Uid of the owner of strap component </param>
|
|
public bool TryBuckle(EntityUid buckleUid, EntityUid userUid, EntityUid strapUid, BuckleComponent? buckleComp = null)
|
|
{
|
|
if (!Resolve(buckleUid, ref buckleComp, false))
|
|
return false;
|
|
|
|
if (!CanBuckle(buckleUid, userUid, strapUid, out var strapComp, buckleComp))
|
|
return false;
|
|
|
|
if (!StrapTryAdd(strapUid, buckleUid, buckleComp, false, strapComp))
|
|
{
|
|
var message = Loc.GetString(buckleUid == userUid
|
|
? "buckle-component-cannot-buckle-message"
|
|
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
|
|
if (_netManager.IsServer)
|
|
_popup.PopupEntity(message, userUid, userUid);
|
|
return false;
|
|
}
|
|
|
|
if (TryComp<AppearanceComponent>(buckleUid, out var appearance))
|
|
Appearance.SetData(buckleUid, BuckleVisuals.Buckled, true, appearance);
|
|
|
|
ReAttach(buckleUid, strapUid, buckleComp, strapComp);
|
|
SetBuckledTo(buckleUid, strapUid, strapComp, buckleComp);
|
|
// TODO user is currently set to null because if it isn't the sound fails to play in some situations, fix that
|
|
var audioSourceUid = userUid == buckleUid ? userUid : strapUid;
|
|
_audio.PlayPredicted(strapComp.BuckleSound, strapUid, audioSourceUid);
|
|
|
|
var ev = new BuckleChangeEvent(strapUid, buckleUid, true);
|
|
RaiseLocalEvent(ev.BuckledEntity, ref ev);
|
|
RaiseLocalEvent(ev.StrapEntity, ref ev);
|
|
|
|
if (TryComp<SharedPullableComponent>(buckleUid, out var ownerPullable))
|
|
{
|
|
if (ownerPullable.Puller != null)
|
|
{
|
|
_pulling.TryStopPull(ownerPullable);
|
|
}
|
|
}
|
|
|
|
if (TryComp<PhysicsComponent>(buckleUid, out var physics))
|
|
{
|
|
_physics.ResetDynamics(physics);
|
|
}
|
|
|
|
if (!buckleComp.PullStrap && TryComp<SharedPullableComponent>(strapUid, out var toPullable))
|
|
{
|
|
if (toPullable.Puller == buckleUid)
|
|
{
|
|
// can't pull it and buckle to it at the same time
|
|
_pulling.TryStopPull(toPullable);
|
|
}
|
|
}
|
|
|
|
// Logging
|
|
if (userUid != buckleUid)
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled {ToPrettyString(buckleUid)} to {ToPrettyString(strapUid)}");
|
|
else
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled themselves to {ToPrettyString(strapUid)}");
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to unbuckle the Owner of this component from its current strap.
|
|
/// </summary>
|
|
/// <param name="buckleUid">The entity to unbuckle.</param>
|
|
/// <param name="userUid">The entity doing the unbuckling.</param>
|
|
/// <param name="force">
|
|
/// Whether to force the unbuckling or not. Does not guarantee true to
|
|
/// be returned, but guarantees the owner to be unbuckled afterwards.
|
|
/// </param>
|
|
/// <param name="buckleComp">The buckle component of the entity to unbuckle.</param>
|
|
/// <returns>
|
|
/// true if the owner was unbuckled, otherwise false even if the owner
|
|
/// was previously already unbuckled.
|
|
/// </returns>
|
|
public bool TryUnbuckle(EntityUid buckleUid, EntityUid userUid, bool force = false, BuckleComponent? buckleComp = null)
|
|
{
|
|
if (!Resolve(buckleUid, ref buckleComp, false) ||
|
|
buckleComp.BuckledTo is not { } strapUid)
|
|
return false;
|
|
|
|
if (!force)
|
|
{
|
|
var attemptEvent = new BuckleAttemptEvent(strapUid, buckleUid, userUid, false);
|
|
RaiseLocalEvent(attemptEvent.BuckledEntity, ref attemptEvent);
|
|
RaiseLocalEvent(attemptEvent.StrapEntity, ref attemptEvent);
|
|
if (attemptEvent.Cancelled)
|
|
return false;
|
|
|
|
if (_gameTiming.CurTime < buckleComp.BuckleTime + buckleComp.Delay)
|
|
return false;
|
|
|
|
if (!_interaction.InRangeUnobstructed(userUid, strapUid, buckleComp.Range, popup: true))
|
|
return false;
|
|
|
|
if (HasComp<SleepingComponent>(buckleUid) && buckleUid == userUid)
|
|
return false;
|
|
|
|
// If the strap is a vehicle and the rider is not the person unbuckling, return.
|
|
if (TryComp<VehicleComponent>(strapUid, out var vehicle) &&
|
|
vehicle.Rider != userUid)
|
|
return false;
|
|
}
|
|
|
|
// Logging
|
|
if (userUid != buckleUid)
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} unbuckled {ToPrettyString(buckleUid)} from {ToPrettyString(strapUid)}");
|
|
else
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} unbuckled themselves from {ToPrettyString(strapUid)}");
|
|
|
|
SetBuckledTo(buckleUid, null, null, buckleComp);
|
|
|
|
if (!TryComp<StrapComponent>(strapUid, out var strapComp))
|
|
return false;
|
|
|
|
var buckleXform = Transform(buckleUid);
|
|
var oldBuckledXform = Transform(strapUid);
|
|
|
|
if (buckleXform.ParentUid == strapUid && !Terminating(buckleXform.ParentUid))
|
|
{
|
|
_container.AttachParentToContainerOrGrid(buckleXform);
|
|
|
|
var oldBuckledToWorldRot = _transform.GetWorldRotation(strapUid);
|
|
_transform.SetWorldRotation(buckleXform, oldBuckledToWorldRot);
|
|
|
|
if (strapComp.UnbuckleOffset != Vector2.Zero)
|
|
buckleXform.Coordinates = oldBuckledXform.Coordinates.Offset(strapComp.UnbuckleOffset);
|
|
}
|
|
|
|
if (TryComp(buckleUid, out AppearanceComponent? appearance))
|
|
Appearance.SetData(buckleUid, BuckleVisuals.Buckled, false, appearance);
|
|
|
|
if (TryComp<MobStateComponent>(buckleUid, out var mobState)
|
|
&& _mobState.IsIncapacitated(buckleUid, mobState)
|
|
|| HasComp<KnockedDownComponent>(buckleUid))
|
|
{
|
|
_standing.Down(buckleUid);
|
|
}
|
|
else
|
|
{
|
|
_standing.Stand(buckleUid);
|
|
}
|
|
|
|
if (_mobState.IsIncapacitated(buckleUid, mobState))
|
|
{
|
|
_standing.Down(buckleUid);
|
|
}
|
|
if (strapComp.BuckledEntities.Remove(buckleUid))
|
|
{
|
|
strapComp.OccupiedSize -= buckleComp.Size;
|
|
//Dirty(strapUid);
|
|
Dirty(strapComp);
|
|
}
|
|
|
|
_joints.RefreshRelay(buckleUid);
|
|
Appearance.SetData(strapUid, StrapVisuals.State, strapComp.BuckledEntities.Count != 0);
|
|
var audioSourceUid = userUid != buckleUid ? userUid : strapUid;
|
|
_audio.PlayPredicted(strapComp.UnbuckleSound, strapUid, audioSourceUid);
|
|
|
|
var ev = new BuckleChangeEvent(strapUid, buckleUid, false);
|
|
RaiseLocalEvent(buckleUid, ref ev);
|
|
RaiseLocalEvent(strapUid, ref ev);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes an entity toggle the buckling status of the owner to a
|
|
/// specific entity.
|
|
/// </summary>
|
|
/// <param name="buckleUid">The entity to buckle/unbuckle from <see cref="to"/>.</param>
|
|
/// <param name="userUid">The entity doing the buckling/unbuckling.</param>
|
|
/// <param name="strapUid">
|
|
/// The entity to toggle the buckle status of the owner to.
|
|
/// </param>
|
|
/// <param name="force">
|
|
/// Whether to force the unbuckling or not, if it happens. Does not
|
|
/// guarantee true to be returned, but guarantees the owner to be
|
|
/// unbuckled afterwards.
|
|
/// </param>
|
|
/// <param name="buckle">The buckle component of the entity to buckle/unbuckle from <see cref="to"/>.</param>
|
|
/// <returns>true if the buckling status was changed, false otherwise.</returns>
|
|
public bool ToggleBuckle(
|
|
EntityUid buckleUid,
|
|
EntityUid userUid,
|
|
EntityUid strapUid,
|
|
bool force = false,
|
|
BuckleComponent? buckle = null)
|
|
{
|
|
if (!Resolve(buckleUid, ref buckle, false))
|
|
return false;
|
|
|
|
if (!buckle.Buckled)
|
|
{
|
|
return TryBuckle(buckleUid, userUid, strapUid, buckle);
|
|
}
|
|
else
|
|
{
|
|
return TryUnbuckle(buckleUid, userUid, force, buckle);
|
|
}
|
|
|
|
}
|
|
}
|