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+24









Debug
deltanedas
metalgearsloth
Nemanja
PJBot
Psychpsyo
deltanedas
metalgearsloth
ravage
Pieter-Jan Briers
LEVELcat
Repo
nikthechampiongr
Doru991
DrSmugleaf
Skarletto
NULL882
lunarcomets
Miro Kavaliou
Kara
Kacper Urbańczyk
TsjipTsjip
daerSeebaer
Fluffiest Floofers
Flareguy
Leon Friedrich
Kevin Zheng
drteaspoon420
Ubaser
Nim
Kacper Urbańczyk
Tox Cruize
Ed
Michael Cu
fd2cc8570d
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
240 lines
9.0 KiB
C#
240 lines
9.0 KiB
C#
using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Database;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Stacks;
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using Robust.Shared.Containers;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Timing;
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namespace Content.Shared.Materials;
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/// <summary>
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/// Handles interactions and logic related to <see cref="MaterialReclaimerComponent"/>,
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/// <see cref="CollideMaterialReclaimerComponent"/>, and <see cref="ActiveMaterialReclaimerComponent"/>.
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/// </summary>
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public abstract class SharedMaterialReclaimerSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] protected readonly SharedAmbientSoundSystem AmbientSound = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public const string ActiveReclaimerContainerId = "active-material-reclaimer-container";
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MaterialReclaimerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<MaterialReclaimerComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<MaterialReclaimerComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<MaterialReclaimerComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<CollideMaterialReclaimerComponent, StartCollideEvent>(OnCollide);
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SubscribeLocalEvent<ActiveMaterialReclaimerComponent, ComponentStartup>(OnActiveStartup);
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SubscribeLocalEvent<ActiveMaterialReclaimerComponent, EntityUnpausedEvent>(OnActiveUnpaused);
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}
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private void OnShutdown(EntityUid uid, MaterialReclaimerComponent component, ComponentShutdown args)
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{
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component.Stream?.Stop();
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}
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private void OnUnpaused(EntityUid uid, MaterialReclaimerComponent component, ref EntityUnpausedEvent args)
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{
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component.NextSound += args.PausedTime;
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}
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private void OnExamined(EntityUid uid, MaterialReclaimerComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("recycler-count-items", ("items", component.ItemsProcessed)));
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}
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private void OnEmagged(EntityUid uid, MaterialReclaimerComponent component, ref GotEmaggedEvent args)
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{
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args.Handled = true;
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}
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private void OnCollide(EntityUid uid, CollideMaterialReclaimerComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixtureId != component.FixtureId)
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return;
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if (!TryComp<MaterialReclaimerComponent>(uid, out var reclaimer))
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return;
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TryStartProcessItem(uid, args.OtherEntity, reclaimer);
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}
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private void OnActiveStartup(EntityUid uid, ActiveMaterialReclaimerComponent component, ComponentStartup args)
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{
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component.ReclaimingContainer = _container.EnsureContainer<Container>(uid, ActiveReclaimerContainerId);
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}
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private void OnActiveUnpaused(EntityUid uid, ActiveMaterialReclaimerComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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}
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/// <summary>
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/// Tries to start processing an item via a <see cref="MaterialReclaimerComponent"/>.
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/// </summary>
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public bool TryStartProcessItem(EntityUid uid, EntityUid item, MaterialReclaimerComponent? component = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanStart(uid, component))
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return false;
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if (HasComp<MobStateComponent>(item) && !CanGib(uid, item, component)) // whitelist? We be gibbing, boy!
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return false;
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if (component.Whitelist is {} whitelist && !whitelist.IsValid(item))
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return false;
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if (component.Blacklist is {} blacklist && blacklist.IsValid(item))
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return false;
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if (_container.TryGetContainingContainer(item, out _) && !_container.TryRemoveFromContainer(item))
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return false;
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if (user != null)
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{
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_adminLog.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(user.Value):player} destroyed {ToPrettyString(item)} in the material reclaimer, {ToPrettyString(uid)}");
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}
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if (Timing.CurTime > component.NextSound)
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component.Stream = _audio.PlayPvs(component.Sound, uid);
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component.NextSound = Timing.CurTime + component.SoundCooldown;
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var duration = GetReclaimingDuration(uid, item, component);
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// if it's instant, don't bother with all the active comp stuff.
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if (duration == TimeSpan.Zero)
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{
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Reclaim(uid, item, 1, component);
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return true;
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}
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var active = EnsureComp<ActiveMaterialReclaimerComponent>(uid);
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active.Duration = duration;
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active.EndTime = Timing.CurTime + duration;
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active.ReclaimingContainer.Insert(item);
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return true;
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}
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/// <summary>
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/// Finishes processing an item, freeing up the the reclaimer.
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/// </summary>
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/// <remarks>
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/// This doesn't reclaim the entity itself, but rather ends the formal
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/// process started with <see cref="ActiveMaterialReclaimerComponent"/>.
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/// The actual reclaiming happens in <see cref="Reclaim"/>
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/// </remarks>
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public virtual bool TryFinishProcessItem(EntityUid uid, MaterialReclaimerComponent? component = null, ActiveMaterialReclaimerComponent? active = null)
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{
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if (!Resolve(uid, ref component, ref active, false))
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return false;
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RemCompDeferred(uid, active);
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return true;
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}
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/// <summary>
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/// Spawns the materials and chemicals associated
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/// with an entity. Also deletes the item.
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/// </summary>
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public virtual void Reclaim(EntityUid uid,
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EntityUid item,
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float completion = 1f,
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MaterialReclaimerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.ItemsProcessed++;
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if (component.CutOffSound)
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component.Stream?.Stop();
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Dirty(component);
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}
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/// <summary>
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/// Sets the Enabled field on the reclaimer.
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/// </summary>
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public void SetReclaimerEnabled(EntityUid uid, bool enabled, MaterialReclaimerComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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component.Enabled = enabled;
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AmbientSound.SetAmbience(uid, enabled && component.Powered);
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Dirty(component);
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}
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/// <summary>
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/// Whether or not the specified reclaimer can currently
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/// begin reclaiming another entity.
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/// </summary>
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public bool CanStart(EntityUid uid, MaterialReclaimerComponent component)
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{
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if (HasComp<ActiveMaterialReclaimerComponent>(uid))
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return false;
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return component.Powered && component.Enabled;
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}
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/// <summary>
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/// Whether or not the reclaimer satisfies the conditions
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/// allowing it to gib/reclaim a living creature.
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/// </summary>
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public bool CanGib(EntityUid uid, EntityUid victim, MaterialReclaimerComponent component)
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{
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return component.Powered &&
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component.Enabled &&
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HasComp<BodyComponent>(victim) &&
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HasComp<EmaggedComponent>(uid);
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}
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/// <summary>
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/// Gets the duration of processing a specified entity.
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/// Processing is calculated from the sum of the materials within the entity.
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/// It does not regard the chemicals within it.
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/// </summary>
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public TimeSpan GetReclaimingDuration(EntityUid reclaimer,
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EntityUid item,
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MaterialReclaimerComponent? reclaimerComponent = null,
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PhysicalCompositionComponent? compositionComponent = null)
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{
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if (!Resolve(reclaimer, ref reclaimerComponent))
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return TimeSpan.Zero;
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if (!reclaimerComponent.ScaleProcessSpeed ||
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!Resolve(item, ref compositionComponent, false))
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return reclaimerComponent.MinimumProcessDuration;
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var materialSum = compositionComponent.MaterialComposition.Values.Sum();
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materialSum *= CompOrNull<StackComponent>(item)?.Count ?? 1;
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var duration = TimeSpan.FromSeconds(materialSum / reclaimerComponent.MaterialProcessRate);
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if (duration < reclaimerComponent.MinimumProcessDuration)
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duration = reclaimerComponent.MinimumProcessDuration;
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return duration;
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}
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/// <inheritdoc/>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ActiveMaterialReclaimerComponent, MaterialReclaimerComponent>();
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while (query.MoveNext(out var uid, out var active, out var reclaimer))
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{
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if (Timing.CurTime < active.EndTime)
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continue;
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TryFinishProcessItem(uid, reclaimer, active);
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}
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}
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}
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