mirror of
https://github.com/DeltaV-Station/Delta-v.git
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+24









Debug
deltanedas
metalgearsloth
Nemanja
PJBot
Psychpsyo
deltanedas
metalgearsloth
ravage
Pieter-Jan Briers
LEVELcat
Repo
nikthechampiongr
Doru991
DrSmugleaf
Skarletto
NULL882
lunarcomets
Miro Kavaliou
Kara
Kacper Urbańczyk
TsjipTsjip
daerSeebaer
Fluffiest Floofers
Flareguy
Leon Friedrich
Kevin Zheng
drteaspoon420
Ubaser
Nim
Kacper Urbańczyk
Tox Cruize
Ed
Michael Cu
fd2cc8570d
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
467 lines
17 KiB
C#
467 lines
17 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Body.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Foldable;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Lock;
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using Content.Shared.Movement.Events;
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using Content.Shared.Placeable;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Verbs;
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using Content.Shared.Wall;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Storage.EntitySystems;
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public abstract class SharedEntityStorageSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly WeldableSystem _weldable = default!;
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public const string ContainerName = "entity_storage";
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protected void OnGetState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentGetState args)
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{
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args.State = new EntityStorageComponentState(component.Open,
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component.Capacity,
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component.IsCollidableWhenOpen,
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component.OpenOnMove,
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component.EnteringRange);
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}
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protected void OnHandleState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not EntityStorageComponentState state)
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return;
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component.Open = state.Open;
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component.Capacity = state.Capacity;
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component.IsCollidableWhenOpen = state.IsCollidableWhenOpen;
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component.OpenOnMove = state.OpenOnMove;
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component.EnteringRange = state.EnteringRange;
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}
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protected virtual void OnComponentInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
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{
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component.Contents = _container.EnsureContainer<Container>(uid, ContainerName);
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component.Contents.ShowContents = component.ShowContents;
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component.Contents.OccludesLight = component.OccludesLight;
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}
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protected virtual void OnComponentStartup(EntityUid uid, SharedEntityStorageComponent component, ComponentStartup args)
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{
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_appearance.SetData(uid, StorageVisuals.Open, component.Open);
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}
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protected void OnInteract(EntityUid uid, SharedEntityStorageComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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ToggleOpen(args.User, uid, component);
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}
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public abstract bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref SharedEntityStorageComponent? component);
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protected void OnLockToggleAttempt(EntityUid uid, SharedEntityStorageComponent target, ref LockToggleAttemptEvent args)
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{
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// Cannot (un)lock open lockers.
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if (target.Open)
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args.Cancelled = true;
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// Cannot (un)lock from the inside. Maybe a bad idea? Security jocks could trap nerds in lockers?
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if (target.Contents.Contains(args.User))
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args.Cancelled = true;
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}
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protected void OnDestruction(EntityUid uid, SharedEntityStorageComponent component, DestructionEventArgs args)
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{
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component.Open = true;
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Dirty(uid, component);
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if (!component.DeleteContentsOnDestruction)
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{
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EmptyContents(uid, component);
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return;
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}
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foreach (var ent in new List<EntityUid>(component.Contents.ContainedEntities))
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{
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Del(ent);
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}
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}
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protected void OnRelayMovement(EntityUid uid, SharedEntityStorageComponent component, ref ContainerRelayMovementEntityEvent args)
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{
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if (!HasComp<HandsComponent>(args.Entity))
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return;
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if (_timing.CurTime < component.LastInternalOpenAttempt + SharedEntityStorageComponent.InternalOpenAttemptDelay)
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return;
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component.LastInternalOpenAttempt = _timing.CurTime;
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if (component.OpenOnMove)
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{
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TryOpenStorage(args.Entity, uid);
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}
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}
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protected void OnFoldAttempt(EntityUid uid, SharedEntityStorageComponent component, ref FoldAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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args.Cancelled = component.Open || component.Contents.ContainedEntities.Count != 0;
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}
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protected void AddToggleOpenVerb(EntityUid uid, SharedEntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (!CanOpen(args.User, args.Target, silent: true, component))
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return;
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InteractionVerb verb = new();
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if (component.Open)
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{
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verb.Text = Loc.GetString("verb-common-close");
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verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
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}
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else
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{
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verb.Text = Loc.GetString("verb-common-open");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
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}
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verb.Act = () => ToggleOpen(args.User, args.Target, component);
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args.Verbs.Add(verb);
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}
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public void ToggleOpen(EntityUid user, EntityUid target, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(target, ref component))
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return;
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if (component.Open)
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{
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TryCloseStorage(target);
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}
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else
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{
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TryOpenStorage(user, target);
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}
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}
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public void EmptyContents(EntityUid uid, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(uid, ref component))
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return;
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var uidXform = Transform(uid);
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var containedArr = component.Contents.ContainedEntities.ToArray();
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foreach (var contained in containedArr)
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{
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Remove(contained, uid, component, uidXform);
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}
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}
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public void OpenStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(uid, ref component))
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return;
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var beforeev = new StorageBeforeOpenEvent();
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RaiseLocalEvent(uid, ref beforeev);
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component.Open = true;
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Dirty(uid, component);
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EmptyContents(uid, component);
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ModifyComponents(uid, component);
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if (_net.IsClient && _timing.IsFirstTimePredicted)
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_audio.PlayPvs(component.OpenSound, uid);
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ReleaseGas(uid, component);
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var afterev = new StorageAfterOpenEvent();
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RaiseLocalEvent(uid, ref afterev);
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}
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public void CloseStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(uid, ref component))
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return;
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component.Open = false;
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Dirty(uid, component);
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var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset);
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var entities = _lookup.GetEntitiesInRange(targetCoordinates, component.EnteringRange, LookupFlags.Approximate | LookupFlags.Dynamic | LookupFlags.Sundries);
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var ev = new StorageBeforeCloseEvent(entities, new());
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RaiseLocalEvent(uid, ref ev);
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var count = 0;
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foreach (var entity in ev.Contents)
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{
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if (!ev.BypassChecks.Contains(entity))
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{
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if (!CanInsert(entity, uid, component))
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continue;
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}
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if (!AddToContents(entity, uid, component))
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continue;
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count++;
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if (count >= component.Capacity)
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break;
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}
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TakeGas(uid, component);
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ModifyComponents(uid, component);
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if (_net.IsClient && _timing.IsFirstTimePredicted)
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_audio.PlayPvs(component.CloseSound, uid);
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component.LastInternalOpenAttempt = default;
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var afterev = new StorageAfterCloseEvent();
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RaiseLocalEvent(uid, ref afterev);
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}
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public bool Insert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(container, ref component))
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return false;
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if (component.Open)
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{
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TransformSystem.SetWorldPosition(toInsert, TransformSystem.GetWorldPosition(container));
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return true;
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}
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_joints.RecursiveClearJoints(toInsert);
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var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
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inside.Storage = container;
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return component.Contents.Insert(toInsert, EntityManager);
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}
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public bool Remove(EntityUid toRemove, EntityUid container, SharedEntityStorageComponent? component = null, TransformComponent? xform = null)
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{
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if (!Resolve(container, ref xform, false))
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return false;
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if (!ResolveStorage(container, ref component))
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return false;
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RemComp<InsideEntityStorageComponent>(toRemove);
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component.Contents.Remove(toRemove, EntityManager);
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var pos = TransformSystem.GetWorldPosition(xform) + TransformSystem.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
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TransformSystem.SetWorldPosition(toRemove, pos);
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return true;
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}
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public bool CanInsert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(container, ref component))
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return false;
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if (component.Open)
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return true;
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if (component.Contents.ContainedEntities.Count >= component.Capacity)
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return false;
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return CanFit(toInsert, container, component);
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}
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public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false)
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{
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if (!CanOpen(user, target, silent))
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return false;
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OpenStorage(target);
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return true;
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}
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public bool TryCloseStorage(EntityUid target)
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{
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if (!CanClose(target))
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{
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return false;
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}
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CloseStorage(target);
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return true;
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}
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public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(target, ref component))
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return false;
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if (!HasComp<HandsComponent>(user))
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return false;
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if (_weldable.IsWelded(target))
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{
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if (!silent && !component.Contents.Contains(user))
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Popup.PopupClient(Loc.GetString("entity-storage-component-welded-shut-message"), target, user);
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return false;
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}
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//Checks to see if the opening position, if offset, is inside of a wall.
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if (component.EnteringOffset != new Vector2(0, 0) && !HasComp<WallMountComponent>(target)) //if the entering position is offset
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{
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var newCoords = new EntityCoordinates(target, component.EnteringOffset);
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if (!_interaction.InRangeUnobstructed(target, newCoords, 0, collisionMask: component.EnteringOffsetCollisionFlags))
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{
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if (!silent && _net.IsServer)
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Popup.PopupEntity(Loc.GetString("entity-storage-component-cannot-open-no-space"), target);
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return false;
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}
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}
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var ev = new StorageOpenAttemptEvent(user, silent);
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RaiseLocalEvent(target, ref ev, true);
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return !ev.Cancelled;
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}
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public bool CanClose(EntityUid target, bool silent = false)
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{
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var ev = new StorageCloseAttemptEvent();
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|
RaiseLocalEvent(target, ref ev, silent);
|
|
|
|
return !ev.Cancelled;
|
|
}
|
|
|
|
public bool AddToContents(EntityUid toAdd, EntityUid container, SharedEntityStorageComponent? component = null)
|
|
{
|
|
if (!ResolveStorage(container, ref component))
|
|
return false;
|
|
|
|
if (toAdd == container)
|
|
return false;
|
|
|
|
if (TryComp<PhysicsComponent>(toAdd, out var phys))
|
|
{
|
|
var aabb = _physics.GetWorldAABB(toAdd, body: phys);
|
|
|
|
if (component.MaxSize < aabb.Size.X || component.MaxSize < aabb.Size.Y)
|
|
return false;
|
|
}
|
|
|
|
return Insert(toAdd, container, component);
|
|
}
|
|
|
|
private bool CanFit(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(container, ref component))
|
|
return false;
|
|
|
|
// conditions are complicated because of pizzabox-related issues, so follow this guide
|
|
// 0. Accomplish your goals at all costs.
|
|
// 1. AddToContents can block anything
|
|
// 2. maximum item count can block anything
|
|
// 3. ghosts can NEVER be eaten
|
|
// 4. items can always be eaten unless a previous law prevents it
|
|
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless a previous
|
|
// law prevents it
|
|
// 6. if this is an item, then mobs must only be eaten if some other component prevents
|
|
// pick-up interactions while a mob is inside (e.g. foldable)
|
|
var attemptEvent = new InsertIntoEntityStorageAttemptEvent();
|
|
RaiseLocalEvent(toInsert, ref attemptEvent);
|
|
if (attemptEvent.Cancelled)
|
|
return false;
|
|
|
|
var targetIsMob = HasComp<BodyComponent>(toInsert);
|
|
var storageIsItem = HasComp<ItemComponent>(container);
|
|
var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
|
|
|
|
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
|
|
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
|
|
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
|
|
// And to be clear, they should NOT be in there.
|
|
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
|
|
if (targetIsMob)
|
|
{
|
|
if (!storageIsItem)
|
|
allowedToEat = true;
|
|
else
|
|
{
|
|
var storeEv = new StoreMobInItemContainerAttemptEvent();
|
|
RaiseLocalEvent(container, ref storeEv);
|
|
allowedToEat = storeEv is { Handled: true, Cancelled: false };
|
|
}
|
|
}
|
|
|
|
return allowedToEat;
|
|
}
|
|
|
|
private void ModifyComponents(EntityUid uid, SharedEntityStorageComponent? component = null)
|
|
{
|
|
if (!ResolveStorage(uid, ref component))
|
|
return;
|
|
|
|
if (!component.IsCollidableWhenOpen && TryComp<FixturesComponent>(uid, out var fixtures) &&
|
|
fixtures.Fixtures.Count > 0)
|
|
{
|
|
// currently only works for single-fixture entities. If they have more than one fixture, then
|
|
// RemovedMasks needs to be tracked separately for each fixture, using a fixture Id Dictionary. Also the
|
|
// fixture IDs probably cant be automatically generated without causing issues, unless there is some
|
|
// guarantee that they will get deserialized with the same auto-generated ID when saving+loading the map.
|
|
var fixture = fixtures.Fixtures.First();
|
|
|
|
if (component.Open)
|
|
{
|
|
component.RemovedMasks = fixture.Value.CollisionLayer & component.MasksToRemove;
|
|
_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer & ~component.MasksToRemove,
|
|
manager: fixtures);
|
|
}
|
|
else
|
|
{
|
|
_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer | component.RemovedMasks,
|
|
manager: fixtures);
|
|
component.RemovedMasks = 0;
|
|
}
|
|
}
|
|
|
|
if (TryComp<PlaceableSurfaceComponent>(uid, out var surface))
|
|
_placeableSurface.SetPlaceable(uid, component.Open, surface);
|
|
|
|
_appearance.SetData(uid, StorageVisuals.Open, component.Open);
|
|
_appearance.SetData(uid, StorageVisuals.HasContents, component.Contents.ContainedEntities.Count > 0);
|
|
}
|
|
|
|
protected virtual void TakeGas(EntityUid uid, SharedEntityStorageComponent component)
|
|
{
|
|
|
|
}
|
|
|
|
public virtual void ReleaseGas(EntityUid uid, SharedEntityStorageComponent component)
|
|
{
|
|
|
|
}
|
|
}
|