mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-30 08:07:28 +00:00
+24









Debug
deltanedas
metalgearsloth
Nemanja
PJBot
Psychpsyo
deltanedas
metalgearsloth
ravage
Pieter-Jan Briers
LEVELcat
Repo
nikthechampiongr
Doru991
DrSmugleaf
Skarletto
NULL882
lunarcomets
Miro Kavaliou
Kara
Kacper Urbańczyk
TsjipTsjip
daerSeebaer
Fluffiest Floofers
Flareguy
Leon Friedrich
Kevin Zheng
drteaspoon420
Ubaser
Nim
Kacper Urbańczyk
Tox Cruize
Ed
Michael Cu
fd2cc8570d
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
297 lines
10 KiB
C#
297 lines
10 KiB
C#
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Audio;
|
|
using Content.Shared.DragDrop;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Inventory.Events;
|
|
using Content.Shared.Item;
|
|
using Content.Shared.Bed.Sleep;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Mobs;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Content.Shared.Movement.Events;
|
|
using Content.Shared.Movement.Systems;
|
|
using Content.Shared.Standing;
|
|
using Content.Shared.StatusEffect;
|
|
using Content.Shared.Throwing;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Shared.Stunnable;
|
|
|
|
public abstract class SharedStunSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly StandingStateSystem _standingState = default!;
|
|
[Dependency] private readonly StatusEffectsSystem _statusEffect = default!;
|
|
|
|
/// <summary>
|
|
/// Friction modifier for knocked down players.
|
|
/// Doesn't make them faster but makes them slow down... slower.
|
|
/// </summary>
|
|
public const float KnockDownModifier = 0.4f;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<KnockedDownComponent, ComponentInit>(OnKnockInit);
|
|
SubscribeLocalEvent<KnockedDownComponent, ComponentShutdown>(OnKnockShutdown);
|
|
SubscribeLocalEvent<KnockedDownComponent, StandAttemptEvent>(OnStandAttempt);
|
|
|
|
SubscribeLocalEvent<SlowedDownComponent, ComponentInit>(OnSlowInit);
|
|
SubscribeLocalEvent<SlowedDownComponent, ComponentShutdown>(OnSlowRemove);
|
|
|
|
SubscribeLocalEvent<StunnedComponent, ComponentStartup>(UpdateCanMove);
|
|
SubscribeLocalEvent<StunnedComponent, ComponentShutdown>(UpdateCanMove);
|
|
|
|
// helping people up if they're knocked down
|
|
SubscribeLocalEvent<KnockedDownComponent, InteractHandEvent>(OnInteractHand);
|
|
SubscribeLocalEvent<SlowedDownComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
|
|
|
SubscribeLocalEvent<KnockedDownComponent, TileFrictionEvent>(OnKnockedTileFriction);
|
|
|
|
// Attempt event subscriptions.
|
|
SubscribeLocalEvent<StunnedComponent, ChangeDirectionAttemptEvent>(OnAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, UpdateCanMoveEvent>(OnMoveAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, InteractionAttemptEvent>(OnAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, UseAttemptEvent>(OnAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, ThrowAttemptEvent>(OnAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, DropAttemptEvent>(OnAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, AttackAttemptEvent>(OnAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, PickupAttemptEvent>(OnAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, IsEquippingAttemptEvent>(OnEquipAttempt);
|
|
SubscribeLocalEvent<StunnedComponent, IsUnequippingAttemptEvent>(OnUnequipAttempt);
|
|
SubscribeLocalEvent<MobStateComponent, MobStateChangedEvent>(OnMobStateChanged);
|
|
}
|
|
|
|
|
|
|
|
private void OnMobStateChanged(EntityUid uid, MobStateComponent component, MobStateChangedEvent args)
|
|
{
|
|
if (!TryComp<StatusEffectsComponent>(uid, out var status))
|
|
{
|
|
return;
|
|
}
|
|
switch (args.NewMobState)
|
|
{
|
|
case MobState.Alive:
|
|
{
|
|
break;
|
|
}
|
|
case MobState.Critical:
|
|
{
|
|
_statusEffect.TryRemoveStatusEffect(uid, "Stun");
|
|
break;
|
|
}
|
|
case MobState.Dead:
|
|
{
|
|
_statusEffect.TryRemoveStatusEffect(uid, "Stun");
|
|
break;
|
|
}
|
|
case MobState.Invalid:
|
|
default:
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
private void UpdateCanMove(EntityUid uid, StunnedComponent component, EntityEventArgs args)
|
|
{
|
|
_blocker.UpdateCanMove(uid);
|
|
}
|
|
|
|
private void OnKnockInit(EntityUid uid, KnockedDownComponent component, ComponentInit args)
|
|
{
|
|
_standingState.Down(uid);
|
|
}
|
|
|
|
private void OnKnockShutdown(EntityUid uid, KnockedDownComponent component, ComponentShutdown args)
|
|
{
|
|
_standingState.Stand(uid);
|
|
}
|
|
|
|
private void OnStandAttempt(EntityUid uid, KnockedDownComponent component, StandAttemptEvent args)
|
|
{
|
|
if (component.LifeStage <= ComponentLifeStage.Running)
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnSlowInit(EntityUid uid, SlowedDownComponent component, ComponentInit args)
|
|
{
|
|
_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
|
|
}
|
|
|
|
private void OnSlowRemove(EntityUid uid, SlowedDownComponent component, ComponentShutdown args)
|
|
{
|
|
component.SprintSpeedModifier = 1f;
|
|
component.WalkSpeedModifier = 1f;
|
|
_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
|
|
}
|
|
|
|
private void OnRefreshMovespeed(EntityUid uid, SlowedDownComponent component, RefreshMovementSpeedModifiersEvent args)
|
|
{
|
|
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
|
}
|
|
|
|
// TODO STUN: Make events for different things. (Getting modifiers, attempt events, informative events...)
|
|
|
|
/// <summary>
|
|
/// Stuns the entity, disallowing it from doing many interactions temporarily.
|
|
/// </summary>
|
|
public bool TryStun(EntityUid uid, TimeSpan time, bool refresh,
|
|
StatusEffectsComponent? status = null)
|
|
{
|
|
if (time <= TimeSpan.Zero)
|
|
return false;
|
|
|
|
if (!Resolve(uid, ref status, false))
|
|
return false;
|
|
|
|
if (!_statusEffect.TryAddStatusEffect<StunnedComponent>(uid, "Stun", time, refresh))
|
|
return false;
|
|
|
|
var ev = new StunnedEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
_adminLogger.Add(LogType.Stamina, LogImpact.Medium, $"{ToPrettyString(uid):user} stunned for {time.Seconds} seconds");
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Knocks down the entity, making it fall to the ground.
|
|
/// </summary>
|
|
public bool TryKnockdown(EntityUid uid, TimeSpan time, bool refresh,
|
|
StatusEffectsComponent? status = null)
|
|
{
|
|
if (time <= TimeSpan.Zero)
|
|
return false;
|
|
|
|
if (!Resolve(uid, ref status, false))
|
|
return false;
|
|
|
|
if (!_statusEffect.TryAddStatusEffect<KnockedDownComponent>(uid, "KnockedDown", time, refresh))
|
|
return false;
|
|
|
|
var ev = new KnockedDownEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies knockdown and stun to the entity temporarily.
|
|
/// </summary>
|
|
public bool TryParalyze(EntityUid uid, TimeSpan time, bool refresh,
|
|
StatusEffectsComponent? status = null)
|
|
{
|
|
if (!Resolve(uid, ref status, false))
|
|
return false;
|
|
|
|
return TryKnockdown(uid, time, refresh, status) && TryStun(uid, time, refresh, status);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Slows down the mob's walking/running speed temporarily
|
|
/// </summary>
|
|
public bool TrySlowdown(EntityUid uid, TimeSpan time, bool refresh,
|
|
float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
|
|
StatusEffectsComponent? status = null)
|
|
{
|
|
if (!Resolve(uid, ref status, false))
|
|
return false;
|
|
|
|
if (time <= TimeSpan.Zero)
|
|
return false;
|
|
|
|
if (_statusEffect.TryAddStatusEffect<SlowedDownComponent>(uid, "SlowedDown", time, refresh, status))
|
|
{
|
|
var slowed = Comp<SlowedDownComponent>(uid);
|
|
// Doesn't make much sense to have the "TrySlowdown" method speed up entities now does it?
|
|
walkSpeedMultiplier = Math.Clamp(walkSpeedMultiplier, 0f, 1f);
|
|
runSpeedMultiplier = Math.Clamp(runSpeedMultiplier, 0f, 1f);
|
|
|
|
slowed.WalkSpeedModifier *= walkSpeedMultiplier;
|
|
slowed.SprintSpeedModifier *= runSpeedMultiplier;
|
|
|
|
_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void OnInteractHand(EntityUid uid, KnockedDownComponent knocked, InteractHandEvent args)
|
|
{
|
|
if (args.Handled || knocked.HelpTimer > 0f)
|
|
return;
|
|
|
|
// TODO: This should be an event.
|
|
if (HasComp<SleepingComponent>(uid))
|
|
return;
|
|
|
|
// Set it to half the help interval so helping is actually useful...
|
|
knocked.HelpTimer = knocked.HelpInterval/2f;
|
|
|
|
_statusEffect.TryRemoveTime(uid, "KnockedDown", TimeSpan.FromSeconds(knocked.HelpInterval));
|
|
_audio.PlayPredicted(knocked.StunAttemptSound, uid, args.User);
|
|
Dirty(knocked);
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnKnockedTileFriction(EntityUid uid, KnockedDownComponent component, ref TileFrictionEvent args)
|
|
{
|
|
args.Modifier *= KnockDownModifier;
|
|
}
|
|
|
|
#region Attempt Event Handling
|
|
|
|
private void OnMoveAttempt(EntityUid uid, StunnedComponent stunned, UpdateCanMoveEvent args)
|
|
{
|
|
if (stunned.LifeStage > ComponentLifeStage.Running)
|
|
return;
|
|
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnAttempt(EntityUid uid, StunnedComponent stunned, CancellableEntityEventArgs args)
|
|
{
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnEquipAttempt(EntityUid uid, StunnedComponent stunned, IsEquippingAttemptEvent args)
|
|
{
|
|
// is this a self-equip, or are they being stripped?
|
|
if (args.Equipee == uid)
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnUnequipAttempt(EntityUid uid, StunnedComponent stunned, IsUnequippingAttemptEvent args)
|
|
{
|
|
// is this a self-equip, or are they being stripped?
|
|
if (args.Unequipee == uid)
|
|
args.Cancel();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised directed on an entity when it is stunned.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct StunnedEvent;
|
|
|
|
/// <summary>
|
|
/// Raised directed on an entity when it is knocked down.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct KnockedDownEvent;
|