17 lines
577 B
C#
17 lines
577 B
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared._DV.Psionics.Components.PsionicPowers;
|
|
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class MindSwapPowerComponent : BasePsionicPowerComponent
|
|
{
|
|
public override EntProtoId ActionProtoId { get; set; } = "ActionMindSwapPsionic";
|
|
|
|
public override string PowerName { get; set; } = "psionic-power-name-mindswap";
|
|
|
|
public override int MinGlimmerChanged { get; set; } = 5;
|
|
|
|
public override int MaxGlimmerChanged { get; set; } = 15;
|
|
}
|