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Components
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Clumsy system refactor (#31147)
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2024-11-16 00:46:01 +01:00 |
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Events
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Add `IsQueuedForDeletion` checks to interaction system (#32526)
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2024-10-14 15:13:35 +11:00 |
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ActivateInWorldEvent.cs
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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AfterInteract.cs
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Remove `IAfterInteract` (#9715)
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2022-07-14 21:45:31 +10:00 |
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BeforeInteract.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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ITargetedInteractEventArgs.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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InteractHand.cs
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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InteractUsing.cs
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Remove `IInteractUsing` (#9718)
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2022-07-14 04:42:54 -07:00 |
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InteractionPopupSystem.cs
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Borg type switching. (#32586)
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2024-11-14 11:08:35 -06:00 |
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RangedInteract.cs
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Remove `IAfterInteract` (#9715)
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2022-07-14 21:45:31 +10:00 |
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RotateToFaceSystem.cs
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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SharedInteractionSystem.Blocking.cs
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Re-add improved random sentience event (#29123)
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2024-08-18 17:41:12 -06:00 |
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SharedInteractionSystem.Relay.cs
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Update trivial components to use auto comp states (#20539)
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2023-09-28 16:20:29 -07:00 |
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SharedInteractionSystem.cs
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Fix hitting through directional windows (and more!) (#34793)
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2025-02-02 23:03:31 +01:00 |
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SmartEquipSystem.cs
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Fix quick-swap stacks of items (#32560)
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2024-10-02 15:27:01 +10:00 |