Delta-v/Content.Shared/Preferences
metalgearsloth a729d309ed
Maybe fix invalid loadout prototypes (#28734)
* Maybe fix invalid loadout prototypes

So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.

Need someone affected to send me their loadout to confirm it's fixed.

* Better fix
2024-07-05 20:21:40 +02:00
..
Loadouts Maybe fix invalid loadout prototypes (#28734) 2024-07-05 20:21:40 +02:00
GameSettings.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
HumanoidCharacterProfile.cs Maybe fix invalid loadout prototypes (#28734) 2024-07-05 20:21:40 +02:00
ICharacterProfile.cs Partial cherry-pick: Loadouts redux (#25715) 2024-04-22 03:28:58 +02:00
JobPriority.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
MsgDeleteCharacter.cs Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
MsgPreferencesAndSettings.cs Update NetMessage to pass in MemoryStream (#21796) 2023-12-02 20:25:44 +01:00
MsgSelectCharacter.cs Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
MsgUpdateCharacter.cs Update NetMessage to pass in MemoryStream (#21796) 2023-12-02 20:25:44 +01:00
PlayerPreferences.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
PreferenceUnavailableMode.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
SpawnPriorityPreference.cs Client customization late-join spawner priority for arrivals/cryostorage (#24586) 2024-02-08 12:16:20 +01:00