Delta-v/Content.Server/GameTicking/Commands
Nemanja f23e8c2861
Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-08-15 16:06:51 +02:00
..
DelayStartCommand.cs Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-12 20:34:52 -04:00
DynamicRuleCommand.cs Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
EndRoundCommand.cs Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-12 20:34:52 -04:00
ForceMapCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-06-17 11:39:42 +02:00
ForcePresetCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-06-17 11:39:42 +02:00
GoLobbyCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-06-17 11:39:42 +02:00
JoinGameCommand.cs Fix late join & observe to de-admin admins. (#28319) 2024-05-28 14:00:42 -04:00
ObserveCommand.cs fix(Commands): Improve Localization of commands. Standardize some behaviors. (#30362) 2024-08-11 19:46:57 +10:00
RespawnCommand.cs Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433) 2024-08-31 21:38:03 +10:00
RestartRoundCommand.cs Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-12 20:34:52 -04:00
SetGamePresetCommand.cs setgamepreset command rework (take two) (#30812) 2025-04-18 22:24:39 +10:00
StartRoundCommand.cs Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-12 20:34:52 -04:00
ToggleDisallowLateJoinCommand.cs Command resolves and LEC conversions batch 4 (#38382) 2025-06-19 02:03:28 +02:00
ToggleReadyCommand.cs Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-12 20:34:52 -04:00