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AnchoredStorageFilterComponent.cs
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Add smuggler stashes (#19460)
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2025-03-26 16:20:15 +01:00 |
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BinComponent.cs
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Improve some `BinSystem` functionality (#38262)
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2025-06-11 11:04:30 -07:00 |
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DumpableComponent.cs
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Implement SmartFridge functionality (#38648)
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2025-07-20 23:21:28 -04:00 |
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EntityStorageComponent.cs
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predict morgue and crematorium (#39293)
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2025-08-21 16:49:50 -07:00 |
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InsideEntityStorageComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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ItemCounterComponent.cs
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Add ability to show stack visuals on closed containers (#29309)
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2024-07-20 22:49:48 -07:00 |
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ItemMapperComponent.cs
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Bows & arrows (#19771)
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2023-09-22 02:45:21 -07:00 |
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MagnetPickupComponent.cs
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Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
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2025-06-09 10:36:04 -04:00 |
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PickRandomComponent.cs
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Predict PickRandom verb (#39326)
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2025-08-05 19:29:13 -07:00 |
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SecretStashComponent.cs
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Put items inside cakes! (#31015)
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2025-04-24 05:00:50 +02:00 |
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SharedBagOpenVisuals.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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SharedMapLayerData.cs
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Fix ItemMapper whitelist mispredict when inserting or removing items (#29461)
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2024-06-30 14:34:06 +10:00 |
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StorageFillComponent.cs
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Predict StorageComponent (#19682)
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2023-09-11 21:20:46 +10:00 |
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StorageFillVisualizerComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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StoreAfterFailedInteractComponent.cs
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Add a component that inserts the held item when no interaction happens on the stored item (#29823)
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2024-08-11 12:29:44 +10:00 |
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StoreOnCollideComponent.cs
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Adds Store on Collide and Wand of the Locker (#33710)
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2024-12-04 17:49:54 +01:00 |