This additionally moves the hard-coded check for HandsComp that previously did this, and moves it into an event which now both HandsSystem and MechSystem subscribe to. |
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|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| Events | ||
| EntitySpawnEntry.cs | ||
| Events.cs | ||
| ItemStorageLocation.cs | ||
| StorageComponent.cs | ||
| StorageHelpers.cs | ||