Change HumanoidLayer Test to our Markings
This commit is contained in:
parent
df073eb57d
commit
025991f019
|
|
@ -45,6 +45,7 @@ public sealed class HideableHumanoidLayersTest : InteractionTest
|
|||
{
|
||||
["Head"] = new()
|
||||
{
|
||||
[HumanoidVisualLayers.Snout] = new List<Marking>() {new("VulpSnout", 1)}, // Delta V - Added since our Vulp have no default Snout
|
||||
[HumanoidVisualLayers.SnoutCover] = new List<Marking>() { new("VulpSnoutNose", 1) },
|
||||
},
|
||||
});
|
||||
|
|
@ -59,8 +60,8 @@ public sealed class HideableHumanoidLayersTest : InteractionTest
|
|||
await Client.WaitAssertion(() =>
|
||||
{
|
||||
var spriteSystem = CEntMan.System<SpriteSystem>();
|
||||
var snoutIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnout-snout");
|
||||
var snoutCoverIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnoutNose-snout-nose");
|
||||
var snoutIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnout-muzzle"); // Delta V - Fit to our Markings
|
||||
var snoutCoverIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnoutNose-nose"); // Delta V - Fit to our Markings
|
||||
var spriteComp = CEntMan.GetComponent<SpriteComponent>(CPlayer);
|
||||
|
||||
Assert.That(spriteComp[snoutIndex].Visible, Is.False);
|
||||
|
|
@ -77,8 +78,8 @@ public sealed class HideableHumanoidLayersTest : InteractionTest
|
|||
await Client.WaitAssertion(() =>
|
||||
{
|
||||
var spriteSystem = CEntMan.System<SpriteSystem>();
|
||||
var snoutIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnout-snout");
|
||||
var snoutCoverIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnoutNose-snout-nose");
|
||||
var snoutIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnout-muzzle"); // Delta V - Fit to our Markings
|
||||
var snoutCoverIndex = spriteSystem.LayerMapGet(CPlayer, "VulpSnoutNose-nose"); // Delta V - Fit to our Markings
|
||||
var spriteComp = CEntMan.GetComponent<SpriteComponent>(CPlayer);
|
||||
|
||||
Assert.That(spriteComp[snoutIndex].Visible, Is.True);
|
||||
|
|
|
|||
Loading…
Reference in New Issue