Bring back low pressure damage to its unnerfed value (#38196)

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ArtisticRoomba 2025-06-09 17:05:48 -07:00 committed by Quanteey
parent 35f384e998
commit 0932c99869
1 changed files with 0 additions and 2 deletions

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@ -320,8 +320,6 @@ namespace Content.Shared.Atmos
/// (The pressure threshold is so low that it doesn't make sense to do any calculations,
/// so it just applies this flat value).
/// </summary>
// Original value is 4, buff back when we have proper ways for players to deal with breaches.
// Delta V - Keep original dmg value
public const int LowPressureDamage = 4;
public const float WindowHeatTransferCoefficient = 0.1f;