Bring back low pressure damage to its unnerfed value (#38196)
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@ -320,8 +320,6 @@ namespace Content.Shared.Atmos
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/// (The pressure threshold is so low that it doesn't make sense to do any calculations,
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/// so it just applies this flat value).
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/// </summary>
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// Original value is 4, buff back when we have proper ways for players to deal with breaches.
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// Delta V - Keep original dmg value
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public const int LowPressureDamage = 4;
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public const float WindowHeatTransferCoefficient = 0.1f;
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