Fix air not existing in corner window tiles (#25926)
let there be air air time (cherry picked from commit 24fd1a93ff59ca8d6091ca15205c776ec2144146)
This commit is contained in:
parent
6a4763ef4c
commit
09ce2fad5d
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@ -133,6 +133,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -84,6 +84,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -131,6 +131,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -84,6 +84,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -160,6 +160,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -143,6 +143,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -134,6 +134,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -81,6 +81,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -129,6 +129,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@ -231,6 +231,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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