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Syndicate Synthesis Specialist Midround Antag (#1530)
* new file: Content.Shared/DeltaV/Roles/SynthesisRole.cs modified: Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl new file: Resources/Locale/en-US/deltav/synthesis/recruiter.ftl new file: Resources/Maps/Shuttles/DeltaV/synthesis_ship.yml modified: Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml modified: Resources/Prototypes/DeltaV/GameRules/events.yml new file: Resources/Prototypes/DeltaV/Objectives/synthesis_specialist.yml new file: Resources/Prototypes/DeltaV/Roles/Antags/synthesis_specialist.yml new file: Resources/Prototypes/DeltaV/Shuttles/synthesis.yml * Update recruiter.ftl Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update ghost-role-component.ftl Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update ghost-role-component.ftl Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update ghost-role-component.ftl Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update Resources/Prototypes/DeltaV/GameRules/events.yml Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com> Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Rename recruiter.ftl to synthesis.ftl Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update synthesis_specialist.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update synthesis_specialist.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update synthesis_specialist.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update events.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> * Update synthesis_ship.yml Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> --------- Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
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co-authored by
Danger Revolution!
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commit
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using Content.Shared.Roles;
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namespace Content.Shared.DeltaV.Roles;
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[RegisterComponent, ExclusiveAntagonist]
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public sealed partial class SynthesisRoleComponent : AntagonistRoleComponent;
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@@ -26,3 +26,12 @@ ghost-role-information-recruiter-rules =
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ghost-role-information-silvia-name = Silvia
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ghost-role-information-silvia-description = You are Silvia the space snake and the CMO's charming companion.
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ghost-role-information-silvia-rules = Keep the medical team company and help out in emergencies with your omnizine venom. Stick close to the CMO in case they need emergency healing.
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ghost-role-information-synthesis-name = Synthesis Specialist
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ghost-role-information-synthesis-description = You are a member of Interdyne Pharmaceutics! You are provided all the tools to manufacture a variety of medical cocktails. Establish your craft, peddle your poisons, and make profit.
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ghost-role-information-synthesis-rules =
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Brew deadly poisons, marvelous medicines, and anything in between.
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Sell your concoctions to local agents, crew, and anyone with supplies.
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Stay on your ship, it is your lifeblood!
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You are just a chemist so do not act like a full-on antagonist, i.e. no killing people yourself unless your ship is in danger.
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@@ -0,0 +1 @@
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synthesis-round-end-agent-name = Synthesis Specialist
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File diff suppressed because it is too large
Load Diff
@@ -88,3 +88,19 @@
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- state: green
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- sprite: DeltaV/Objects/Misc/recruiter_pen.rsi
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state: empty
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- type: entity
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noSpawn: true
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parent: BaseAntagSpawner
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id: SpawnPointGhostSynthesis
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components:
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- type: GhostRole
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name: ghost-role-information-synthesis-name
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description: ghost-role-information-synthesis-description
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rules: ghost-role-information-synthesis-rules
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24h so you probably know some general lore or something
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- !type:RoleTimeRequirement
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role: JobChemist
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time: 7200 # 2h chemist so you know how to make CH
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@@ -207,3 +207,45 @@
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prototype: Recruiter
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- type: RoleBriefing
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briefing: Find candidates, conduct interviews and seal the deal by having them sign with your special recruiter's pen.
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- type: entity
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parent: BaseGameRule
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id: SynthesisSpecialist
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components:
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- type: StationEvent
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weight: 4
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minimumPlayers: 20
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maxOccurrences: 1
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duration: 1
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- type: RuleGrids
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- type: LoadMapRule
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preloadedGrid: SyndieSynthesisShip
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- type: AntagSpawner
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prototype: MobHuman
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- type: AntagObjectives
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objectives:
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- SynthesisSurviveObjective
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- SynthesisPrescribeObjective
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- type: AntagSelection
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agentName: synthesis-round-end-agent-name
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definitions:
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- spawnerPrototype: SpawnPointGhostSynthesis
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min: 2
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max: 2
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pickPlayer: false
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startingGear: SyndicateSynthesisGear
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components:
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- type: RandomMetadata
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nameSegments:
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- fake_human_first
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- fake_human_last
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- type: RandomHumanoidAppearance
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randomizeName: false
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- type: NpcFactionMember
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factions:
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- Syndicate
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mindComponents:
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- type: SynthesisRole
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prototype: SynthesisSpecialist
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- type: RoleBriefing
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briefing: You are Interdyne's Synthesis Specialist! Prescribe deadly medications, barter your goods, and make a killing.
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- type: entity
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abstract: true
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parent: BaseTraitorObjective
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id: BaseSynthesisObjective
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components:
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- type: Objective
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difficulty: 0 # difficulty is unused
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- type: RoleRequirement
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roles:
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components:
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- SynthesisRole
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- type: entity
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parent: [BaseSynthesisObjective, BaseSurviveObjective]
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id: SynthesisSurviveObjective
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description: Survive to sell off your goods another day!
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name: Survive and Prosper
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components:
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- type: Objective
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icon:
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sprite: Objects/Storage/Briefcases/briefcase_brown.rsi
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state: icon
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- type: entity
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parent: [BaseSynthesisObjective, BaseSurviveObjective]
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id: SynthesisPrescribeObjective
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description: Sell your finest potions, craft nefarious concoctions, and peddle them to the highest bidder.
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name: Profit and Synthesis
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components:
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- type: Objective
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icon:
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sprite: Objects/Specific/Chemistry/chem_bag.rsi
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state: icon
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@@ -0,0 +1,29 @@
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- type: antag
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id: SynthesisSpecialist
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name: roles-antag-syndicate-sythesis-name
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objective: roles-antag-syndicate-synthesis-objective
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antagonist: true # making poisions and shit on demand is evil
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24h so you probably know some general lore or something
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- !type:RoleTimeRequirement
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role: JobChemist
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time: 7200 # 2h chemist so you know how to make CH
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- type: startingGear
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id: SyndicateSynthesisGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitSyndieFormal
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jumpskirt: ClothingUniformJumpskirtSyndieFormalDress
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back: ClothingBackpackChemistryFilled
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belt: ChemBag
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eyes: ClothingEyesGlassesChemical
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gloves: ClothingHandsGlovesChemist
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outerClothing: ClothingOuterCoatLabChem
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shoes: ClothingShoesEnclosedChem
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id: SyndiPDA
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ears: ClothingHeadsetAltSyndicate
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pocket1: HandLabeler
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pocket2: RubberStampSyndicate
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mask: ClothingMaskNeckGaiter
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head: ClothingHeadHatSyndie
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- type: preloadedGrid
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id: SyndieSynthesisShip
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path: /Maps/Shuttles/DeltaV/synthesis_ship.yml
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copies: 1
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