Feat: Departmental Bomber Jackets (#6220)

* Sprites

* bombers.yml

* drobes changes

* loadouts

* armor values (dread) + fixes

* updated sprites

* Suggestions
This commit is contained in:
Stxcking
2026-07-27 11:43:19 -05:00
committed by GitHub
parent 140be08fbb
commit 1206fca623
84 changed files with 609 additions and 49 deletions
@@ -21,6 +21,7 @@
ClothingHeadsetCargo: 3
ClothingOuterWinterCargo: 2
ClothingOuterWinterMiner: 2
ClothingOuterCoatBomberLogistic: 2 # DeltaV - Department Bombers
ClothingNeckScarfStripedBrown: 3
ClothingShoesBootsWinterCargo: 2
ClothingShoesBootsSalvage: 3 # DeltaV - Cargo clothing expansion
@@ -15,6 +15,7 @@
ClothingHeadHatHardhatOrange: 3
ClothingHeadsetEngineering: 3
ClothingOuterWinterEngi: 2
ClothingOuterCoatBomberEngineering: 2 # DeltaV - Department Bombers
ClothingNeckScarfStripedOrange: 3
ClothingShoesBootsWinterEngi: 2
contrabandInventory:
@@ -12,6 +12,7 @@
ClothingHeadBandBotany: 3
ClothingHeadsetService: 2
ClothingOuterWinterHydro: 2
ClothingOuterCoatBomberService: 2 # DeltaV - Department Bombers
ClothingShoesBootsWinterHydro: 2 # DeltaV - Add departmental winter boots
contrabandInventory:
ToyFigurineBotanist: 1
@@ -9,7 +9,7 @@
ClothingBeltMedical: 4
ClothingHeadHatBeretMedic: 4
ClothingHeadNurseHat: 4
# Begin Delta-V additions
# Begin DeltaV additions
ClothingHeadHatBeretMedical: 4
ClothingHeadHatBeretParamedic: 2
ClothingUniformMedicalApron: 2
@@ -21,11 +21,12 @@
ClothingUniformParamedicJumper: 2
ClothingUniformJumpskirtParamedicJumper: 2
ClothingOuterCoatParamedicJacket: 1
ClothingOuterCoatBomberMedical: 2
ClothingOuterExplorerCoat: 1
ClothingOuterCoatLabMedical: 2
ClothingOuterCoatLabLong: 4
ClothingOuterCoatLabLongMedical: 2
# End Delta-V additions
# End DeltaV additions
ClothingOuterCoatLab: 4
ClothingShoesColorWhite: 4
ClothingHandsGlovesLatex: 4
@@ -36,30 +37,30 @@
UniformScrubsColorGreen: 4
UniformScrubsColorBlue: 4
UniformScrubsColorPurple: 4
# Begin Delta-V additions
# Begin DeltaV additions
UniformScrubsColorBlack: 4
UniformScrubsColorCyan: 4
UniformScrubsColorPink: 4
UniformScrubsColorRainbow: 4
UniformScrubsColorWhite: 4
# End Delta-v additions
# End DeltaV additions
ClothingHeadHatSurgcapGreen: 4
ClothingHeadHatSurgcapBlue: 4
ClothingHeadHatSurgcapPurple: 4
# Begin Delta-V additions
# Begin DeltaV additions
ClothingHeadHatSurgcapBlack: 4
ClothingHeadHatSurgcapCyan: 4
ClothingHeadHatSurgcapPink: 4
ClothingHeadHatSurgcapRainbow: 4
ClothingHeadHatSurgcapWhite: 4
# End Delta-v additions
# End DeltaV additions
ClothingShoesBootsWinterMed: 2
contrabandInventory:
# Begin Delta-V additions
# Begin DeltaV additions
UniformScrubsColorCybersun: 1
ClothingHeadHatSurgcapCybersun: 1
ClothingOuterCoatCybersunWindbreaker: 1
# End Delta-V additions
# End DeltaV additions
ClothingUniformJumpskirtOfLife: 1
ToyFigurineMedicalDoctor: 1
ToyFigurineParamedic: 1
@@ -19,7 +19,8 @@
ClothingHeadHatBeretRND: 3 # DeltaV - Remove Specific Role Timers
ClothingHeadTinfoil: 2 # Nyanotrasen - Tinfoil hats for Epistemics
ClothingShoesBootsWinterSci: 2
ClothingOuterCoatBomberEpistemic: 2 # DeltaV - Department Bombers
ClothingOuterExplorerCoat: 3 # DeltaV
contrabandInventory:
ClothingUniformCybersunRND: 1 # DeltaV
ToyFigurineResearchDirector: 1
ToyFigurineResearchDirector: 1
@@ -4,54 +4,59 @@
ClothingBackpackSecurity: 3
ClothingBackpackSatchelSecurity: 3
ClothingBackpackDuffelSecurity: 3
# ClothingUniformJumpsuitSec: 3 # DeltaV - moved*
# ClothingUniformJumpsuitSec: 3 # DeltaV - *Moved
ClothingShoesBootsJack: 3
ClothingHeadHatBeretSecurity: 3
ClothingHeadHatBeretSecurityGrey: 3 # DeltaV - add grey security beret to secdrobe
ClothingHeadHatBeretCadet: 3 # DeltaV - add cadet beret to secdrobe
ClothingHeadHatCapSec: 3 # DeltaV - add security cap to secdrobe
ClothingMaskNeckGaiter: 3 # DeltaV - add neck gaiters to secdrobe
# ClothingMaskGasSecurity: 3 # DeltaV - 1984 secmasks from secdrobe, you can make them in the lathe now.
# ClothingHeadHatSecsoft: 3 # DeltaV - removed from SecDrobe due to inconsistency with art direction
# ClothingHeadBandRed: 3 # DeltaV - removed for incongruency
# ClothingMaskNeckGaiterRed: 3 # DeltaV - removed
# Begin DeltaV Additions
ClothingHeadHatBeretSecurityGrey: 3
ClothingHeadHatBeretCorpsman: 3
ClothingHeadHatBeretCadet: 3
ClothingHeadHatCapSec: 3
ClothingMaskNeckGaiter: 3
# End DeltaV Additions
# Begin DeltaV Removal
# ClothingHeadHatSecsoft: 3
# ClothingHeadBandRed: 3
# ClothingMaskNeckGaiterRed: 3
# End DeltaV Removal
ClothingHandsGlovesColorBlack: 3
ClothingHandsGlovesFingerless: 3
ClothingUniformJumpsuitSec: 3 # DeltaV - *moved
ClothingUniformJumpskirtSec: 3
ClothingUniformJumpskirtSec: 3 # DeltaV - *Moved
ClothingUniformJumpsuitSecGrey: 3
ClothingUniformJumpskirtSecGrey: 3
ClothingUniformJumpsuitSecWhite: 3 # DeltaV - Was ClothingUniformJumpsuitSecBlue
ClothingUniformJumpsuitSecSummer: 3 # DeltaV - add summer security uniform
ClothingUniformJumpskirtSecWhite: 3 # DeltaV - new skirt sprited, added to secdrobe. Was ClothingUniformJumpskirtSecBlue
ClothingUniformJumpsuitSecFormal: 1 # DeltaV - add formal uniform to secdrobe
ClothingUniformJumpskirtSecFormal: 1 # DeltaV - add formal uniform to secdrobe
# ClothingUniformJumpsuitSecBlue: 3 # DelatV - Replaced by ClothingUniformJumpsuitSecWhite
# Begin DeltaV Additions
ClothingUniformJumpsuitSecWhite: 3
ClothingUniformJumpskirtSecWhite: 3
ClothingUniformJumpsuitSecSummer: 3
ClothingUniformJumpsuitSecFormal: 1
ClothingUniformJumpskirtSecFormal: 1
ClothingUniformJumpsuitBrigmedic: 2
ClothingUniformJumpskirtBrigmedic: 2
ClothingUniformJumpsuitBrigmedicTurtle: 2
ClothingUniformJumpskirtBrigmedicTurtle: 2
ClothingOuterStasecSweater: 2
ClothingOuterCoatBomberSecurity: 2
ClothingLongcoatSecurity: 2
ClothingLongcoatBrigmedic: 2
ClothingOuterCoatStasec: 2
ClothingOuterCoatStasecCorpsman: 2
ClothingUniformJumpsuitPrisoner: 3
ClothingUniformJumpskirtPrisoner: 3
ClothingHeadsetPrison: 3
# End DeltaV Additions
ClothingHeadsetSecurity: 3
ClothingHeadHatBeretCorpsman: 2 # DeltaV - added corpsman uniform to secdrobe
ClothingUniformJumpsuitBrigmedic: 2 # DeltaV - added corpsman uniform to secdrobe
ClothingUniformJumpskirtBrigmedic: 2 # DeltaV - added corpsman uniform to secdrobe
ClothingUniformJumpsuitBrigmedicTurtle: 2 # DeltaV - added corpsman uniform to secdrobe
ClothingUniformJumpskirtBrigmedicTurtle: 2 # DeltaV - added corpsman uniform to secdrobe
ClothingUniformJumpsuitPrisoner: 3 # DeltaV - added prison jumpsuits
ClothingUniformJumpskirtPrisoner: 3 # DeltaV - added prison jumpskirts
ClothingHeadsetPrison: 3 # DeltaV - prison headsets in secdrobe
ClothingOuterStasecSweater: 2 # DeltaV - add sweaters to secdrobe
ClothingLongcoatSecurity: 2 # DeltaV - Longcoats
ClothingLongcoatBrigmedic: 2 # DeltaV - Longcoats
ClothingOuterCoatStasec: 2 # DeltaV - replace ClothingOuterWinterSec
ClothingOuterCoatStasecCorpsman: 2 # DeltaV - added corpsman uniform to secdrobe
# ClothingOuterWinterSec: 2 # DeltaV - removed this
## ClothingOuterArmorBasic: 2 # DeltaV - moved body armour from SecDrobe to SecTech
## ClothingOuterArmorBasicSlim: 2
ClothingNeckScarfStripedBlue: 3 # DeltaV - blue instead of red scarf. Was ClothingNeckScarfStripedRed
# ClothingOuterArmorBasicSlim: 2 # DeltaV - this was gone at one point no idea where it went
# ClothingOuterWinterSec: 2 # DeltaV - Replaced by ClothingOuterCoatStasec
# ClothingOuterArmorBasic: 2 # DeltaV - Moved to SecTech
ClothingNeckScarfStripedBlue: 3 # DeltaV - Was ClothingNeckScarfStripedRed
# ClothingOuterArmorBasicSlim: 2 # DeltaV - Removed
ClothingEyesBlindfold: 1
ClothingShoesBootsCombat: 1
ClothingShoesBootsWinterSec: 2
# ClothingHeadHelmetJustice: 1 # DeltaV - lrp
# ClothingHeadHelmetJustice: 1 # DeltaV - Removed
contrabandInventory:
# ClothingMaskClownSecurity: 1 # DeltaV - removed for incongruency
# ClothingMaskMimeSecurity: 1 # DeltaV - removed for same reasons as above
# ClothingMaskClownSecurity: 1 # DeltaV - Removed for incongruency
# ClothingMaskMimeSecurity: 1 # DeltaV - Removed for incongruency
ToyFigurineSecurity: 1
ToyFigurineWarden: 1
ToyFigurineHeadOfSecurity: 1
@@ -16,6 +16,7 @@
ClothingOuterFlannelBlue: 2
ClothingOuterFlannelGreen: 2
ClothingOuterCoatBomber: 3
ClothingOuterCoatBomberCheckered: 3 # DeltaV
ClothingHeadHatCanadaBeanie: 4
ClothingHeadHatSantahat: 2
ClothingHeadHatXmasCrown: 2
@@ -65,3 +66,7 @@
emaggedInventory:
ClothingNeckScarfStripedSyndieGreen: 3
ClothingNeckScarfStripedSyndieRed: 3
# Begin DeltaV additions
ClothingOuterCoatBomberSyndicate: 1
ClothingOuterCoatBomberCybersun: 1
# End DeltaV additions
@@ -395,6 +395,8 @@
- LongcoatBlack
- LongcoatBrown
- LongcoatNanoTrasen
- BomberJacket
- BomberCheckered
- BlackWinterCoat
- PurpleWinterCoat
- RedWinterCoat
@@ -724,6 +726,7 @@
loadouts:
- BotanistApron
- BotanistWintercoat
- BomberService # DeltaV
- type: loadoutGroup
id: BotanistJobTrinkets
@@ -968,6 +971,7 @@
loadouts:
- QuartermasterLongcoat # DeltaV - Longcoats
- QuartermasterWintercoat
- BomberLogistic # DeltaV
- type: loadoutGroup
id: QuartermasterShoes
@@ -1016,6 +1020,7 @@
minLimit: 0
loadouts:
- CargoTechnicianWintercoat
- BomberLogistic # DeltaV
- type: loadoutGroup
id: CargoTechnicianShoes
@@ -1102,6 +1107,7 @@
loadouts:
- ChiefEngineerLongcoat # DeltaV - Longcoats
- ChiefEngineerWintercoat
- BomberEngineering # DeltaV
- type: loadoutGroup
id: ChiefEngineerShoes
@@ -1176,6 +1182,7 @@
loadouts:
- StationEngineerOuterVest
- StationEngineerWintercoat
- BomberEngineering # DeltaV
- type: loadoutGroup
id: StationEngineerShoes
@@ -1223,6 +1230,7 @@
minLimit: 0
loadouts:
- AtmosphericTechnicianWintercoat
- BomberEngineering # DeltaV
- type: loadoutGroup
id: AtmosphericTechnicianBackpack
@@ -1302,6 +1310,7 @@
- MystaLabCoat # DeltaV
- ResearchDirectorLongcoat # DeltaV - Longcoats
- ResearchDirectorWintercoat
- BomberEpistemic # DeltaV
- type: loadoutGroup
id: ResearchDirectorShoes
@@ -1367,6 +1376,7 @@
- LongLabCoat # DeltaV
- ScienceLabCoat
- ScienceWintercoat
- BomberEpistemic # DeltaV
- SeniorResearcherLabCoat
- type: loadoutGroup
@@ -1704,6 +1714,7 @@
- ChiefMedicalOfficerLongcoat # DeltaV - Longcoats
- ChiefMedicalOfficerLongLabCoat # DeltaV - Medical Clothing Overhaul
- ChiefMedicalOfficerWintercoat
- BomberMedical # DeltaV
- type: loadoutGroup
id: ChiefMedicalOfficerNeck
@@ -1799,6 +1810,7 @@
- LongLabCoat # DeltaV - Medical Clothing Overhaul
- MedicalLongLabCoat # DeltaV - Medical Clothing Overhaul
- MedicalDoctorWintercoat
- BomberMedical # DeltaV
- SeniorPhysicianLabCoat
- type: loadoutGroup
@@ -0,0 +1,175 @@
# Non-Departmental
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ]
id: ClothingOuterCoatBomberCheckered
name: checkered bomber jacket
description: A thick, well-worn vintage leather bomber jacket. It's dark blue, brandishing a checkerboard pattern on the back.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberCheckered ]
id: ClothingOuterCoatBomberCheckeredOpened
categories: [ HideSpawnMenu ]
# Engineering
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ]
id: ClothingOuterCoatBomberEngineering
name: engineering bomber jacket
description: A thick, well-worn vintage leather bomber jacket brandishing engineering flair. It features a singularity patch on the back.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberEngineering ]
id: ClothingOuterCoatBomberEngineeringOpened
categories: [ HideSpawnMenu ]
# Epistemic
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ]
id: ClothingOuterCoatBomberEpistemic
name: epistemic bomber jacket
description: A thick, well-worn vintage leather bomber jacket brandishing epistemics flair. It features an alien patch on the back.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberEpistemic ]
id: ClothingOuterCoatBomberEpistemicOpened
categories: [ HideSpawnMenu ]
# Logistic
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ]
id: ClothingOuterCoatBomberLogistic
name: logistic bomber jacket
description: A thick, well-worn vintage leather bomber jacket brandishing logistics flair. It features a yellow band around the chest.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberEpistemic ]
id: ClothingOuterCoatBomberLogisticOpened
categories: [ HideSpawnMenu ]
# Medical
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ]
id: ClothingOuterCoatBomberMedical
name: medical bomber jacket
description: A thick, well-worn vintage leather bomber jacket brandishing medical flair. It features a medical Cross patch on the back.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/med.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/med.rsi
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberMedical ]
id: ClothingOuterCoatBomberMedicalOpened
categories: [ HideSpawnMenu ]
# Security
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterArmoredWinterCoat ]
id: ClothingOuterCoatBomberSecurity
name: security bomber jacket
description: An armored, well-worn vintage leather bomber jacket brandishing security flair. It features a shield patch on the back.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberSecurity ]
id: ClothingOuterCoatBomberSecurityOpened
categories: [ HideSpawnMenu ]
# Service
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ]
id: ClothingOuterCoatBomberService
name: service bomber jacket
description: A thick, well-worn vintage leather bomber jacket brandishing service flair. It features blue hook-and-loop fastener around the waist, but it seems to be non-functional.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/service.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/service.rsi
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberService ]
id: ClothingOuterCoatBomberServiceOpened
categories: [ HideSpawnMenu ]
# Syndicate
- type: entity
parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ]
id: ClothingOuterCoatBomberSyndicate
name: syndicate bomber jacket
description: A sturdy, well-worn vintage leather bomber jacket brandishing syndicate flair. It's totally legal, officer! I swear!
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi
- type: Armor # Same as Cybersun Windbreaker but cold instead of heat
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Cold: 0.75
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberSyndicate ]
id: ClothingOuterCoatBomberSyndicateOpened
categories: [ HideSpawnMenu ]
- type: entity
parent: ClothingOuterCoatBomberSyndicate
id: ClothingOuterCoatBomberCybersun
name: cybersun bomber jacket
description: A sturdy, well-worn vintage leather bomber jacket brandishing Cybersun flair. The fur seems to be glowing. The wonders of modern science.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi
layers:
- state: icon
- state: icon-unshaded
shader: unshaded
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi
clothingVisuals:
outerClothing:
- state: equipped-OUTERCLOTHING
- state: unshaded
shader: unshaded
- type: entity
parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberCybersun ]
id: ClothingOuterCoatBomberCybersunOpened
categories: [ HideSpawnMenu ]
@@ -35,3 +35,9 @@
id: InventoryAssociatePDA
equipment:
id: InventoryAssociatePDA
# OuterClothing
- type: loadout
id: BomberLogistic
equipment:
outerClothing: ClothingOuterCoatBomberLogistic
@@ -3,3 +3,9 @@
id: BotanistJumpskirtOveralls
equipment:
jumpsuit: ClothingUniformJumpskirtOveralls
# OuterClothing
- type: loadout
id: BomberService
equipment:
outerClothing: ClothingOuterCoatBomberService
@@ -678,6 +678,16 @@
equipment:
outerClothing: ClothingOuterFlannelGreen
- type: loadout
id: BomberJacket
equipment:
outerClothing: ClothingOuterCoatBomberCheckered
- type: loadout
id: BomberCheckered
equipment:
outerClothing: ClothingOuterCoatBomber
# Shoes
## Green Shoes
- type: loadout
@@ -19,3 +19,8 @@
id: StationEngineerWintercoat
equipment:
outerClothing: ClothingOuterWinterEngi
- type: loadout
id: BomberEngineering
equipment:
outerClothing: ClothingOuterCoatBomberEngineering
@@ -26,7 +26,6 @@
head: ClothingHeadHatBeretMedical
# Jumpsuit
- type: loadout
id: MedicalApronJumpsuit
equipment:
@@ -58,7 +57,6 @@
jumpsuit: ClothingUniformJumpskirtMedicalVest
# OuterClothing
- type: loadout
id: MedicalLabCoat
equipment:
@@ -73,3 +71,8 @@
id: LongLabCoat
equipment:
outerClothing: ClothingOuterCoatLabLong
- type: loadout
id: BomberMedical
equipment:
outerClothing: ClothingOuterCoatBomberMedical
@@ -10,7 +10,6 @@
id: XenoarchPDA
# Jumpsuits
- type: loadout
id: FormalScientistJumpsuit
equipment:
@@ -20,3 +19,9 @@
id: FormalScientistJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtScientistFormal
# OuterClothing
- type: loadout
id: BomberEpistemic
equipment:
outerClothing: ClothingOuterCoatBomberEpistemic
@@ -150,6 +150,11 @@
equipment:
outerClothing: ClothingLongcoatSecurity
- type: loadout
id: BomberSecurity
equipment:
outerClothing: ClothingOuterCoatBomberSecurity
# Gloves
- type: loadout
@@ -232,6 +232,7 @@
minLimit: 0
loadouts:
- CargoTechnicianWintercoat
- BomberLogistic
- type: loadoutGroup
id: CargoAssistantShoes
@@ -300,6 +301,7 @@
loadouts:
- LongcoatBrigmedic
- StasecWinterCoatCorpsman
- BomberSecurity
- PlateCarrier
- DuraVest
- ArmorVestSlim
@@ -491,6 +493,7 @@
- StasecSweater
- LongcoatSecurity
- StasecWinterCoat
- BomberSecurity
- ArmorVestSlim
## Warden
@@ -502,6 +505,7 @@
- DuraVest
- WardenLongcoat
- StasecWinterCoatWarden
- BomberSecurity
- ArmorVestSlim
# - WardenArmoredWinterCoat #Disabled during bluesec testing
@@ -517,6 +521,7 @@
- HeadOfSecurityTrenchcoat
- ArmorVestSlim
- HeadofSecurityWinterCoat
- BomberSecurity
## Detective
- type: loadoutGroup
@@ -538,6 +543,7 @@
loadouts:
- LongcoatSecurity
- StasecWinterCoatDet
- BomberSecurity
- PlateCarrier
- DuraVest
- DetPlatedCoat
@@ -565,6 +571,7 @@
- PsychologistWinterCoat
- WinterCoatPlaid
- PsychologistCoatBomber
- BomberMedical
- PsychologistSweater
- type: loadoutGroup
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@@ -0,0 +1,33 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, departmental bombers by JustAnOrange",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "icon-open"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "open-equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inland-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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@@ -0,0 +1,47 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, departmental bombers by JustAnOrange",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "icon-open"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "open-equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inland-right",
"directions": 4
},
{
"name": "icon-unshaded"
},
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