photography

This commit is contained in:
Janet Blackquill 2026-07-03 08:34:22 -04:00
parent 90eba428d0
commit 248b4b498a
2 changed files with 0 additions and 14 deletions

View File

@ -24,18 +24,6 @@
<Label HorizontalAlignment="Center" Text="{Loc 'monument-interface-entropy-available-label'}" Margin="0 0 5 0" StyleClasses="LabelSmall" />
<Label HorizontalAlignment="Center" Name="AvailableEntropy" FontColorOverride="#4CA7AD" StyleClasses="LabelSmall" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="0 5 0 0" HorizontalAlignment="Center">
<Label HorizontalAlignment="Center" Text="{Loc 'monument-interface-entropy-next-stage-title'}" Margin="0 0 5 0" StyleClasses="LabelSmall" />
<Label HorizontalAlignment="Center" Name="EntropyUntilNextStage" FontColorOverride="#4CA7AD" StyleClasses="LabelSmall" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="0 5 0 0" HorizontalAlignment="Center">
<Label HorizontalAlignment="Center" Text="{Loc 'monument-interface-entropy-seperator'}" Margin="0 0 5 0" StyleClasses="LabelSmall" />
<Label HorizontalAlignment="Center" Name="OrSeperator" FontColorOverride="#4CA7AD" StyleClasses="LabelSmall" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalAlignment="Center">
<Label HorizontalAlignment="Center" Text="{Loc 'monument-interface-entropy-crew-convert-title'}" Margin="0 0 5 0" StyleClasses="LabelSmall" />
<Label HorizontalAlignment="Center" Name="CrewToConvertUntilNextStage" FontColorOverride="#4CA7AD" StyleClasses="LabelSmall" />
</BoxContainer>
</BoxContainer>
</BoxContainer>
<!-- Right section -->

View File

@ -76,8 +76,6 @@ public sealed partial class MonumentMenu : FancyWindow
var crewToNextStage = (int)Math.Max(Math.Round((double)entropyToNextStage / _entropyPerCultist, MidpointRounding.ToPositiveInfinity), min); //force it to be at least one
AvailableEntropy.Text = Loc.GetString("monument-interface-entropy-value", ("infused", availableEntropy));
EntropyUntilNextStage.Text = Loc.GetString("monument-interface-entropy-value", ("infused", entropyToNextStage.ToString()));
CrewToConvertUntilNextStage.Text = crewToNextStage.ToString();
}
// Update all the influence thingies