Looooooooooooongcoats (#5235)

* Fixed some inconsistencies in DV-specific winter coats

* Added longcoat sprites. Changed like everything in the YAML.

* Fixed captain's armored longcoat having pockets.

* Added crew and sec longcoats to their respective drobes.

* Added longcoats to dressers and captain's locker.

* Added non-armored coats to lathe packs.

* Sprite namespace

* Added longcoats to loadouts.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* typo

* Fixed sec off's coat armor values.

* Removed duplicate of WardenLongcoat

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Arbitrage tests once again

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Vanessa
2026-01-21 16:23:13 +00:00
committed by GitHub
co-authored by pre-commit-ci[bot]
parent b4f9c28e48
commit 260cd9f83d
106 changed files with 735 additions and 10 deletions
@@ -32,7 +32,7 @@
sprite: Objects/Specific/Service/vending_machine_restock.rsi
state: base
product: CrateVendingMachineRestockClothesFilled
cost: 4060 # DeltaV
cost: 4500 # DeltaV
category: cargoproduct-category-name-service
group: market
@@ -18,7 +18,9 @@
ClothingUniformJumpsuitCentcomOfficer: 3
ClothingUniformJumpskirtCentcomOfficer: 3 # DeltaV - Centcomm Drip
ClothingHandsGlovesCombat: 3
ClothingLongcoatCentCommArmored: 3 # DeltaV - Longcoats
ClothingOuterWinterCentcom: 3
ClothingOuterArmoredWinterCoatCentComm: 2 # DeltaV - Wintercoats
ClothingNeckScarfStripedCentcom: 3
ClothingShoesBootsWinterCentCom: 2 #DeltaV - Add departmental winter boots
ClothingShoesBootsLaceup: 3
@@ -91,6 +91,9 @@
ClothingOuterWinterCoat: 2
ClothingOuterWinterCoatLong: 2
ClothingOuterWinterCoatPlaid: 2
ClothingLongcoatBlack: 2
ClothingLongcoatBrown: 2
ClothingLongcoatNanoTrasen: 2
ClothingOuterCoatHyenhSweater: 2
ClothingOuterCoatLettermanBlue: 2
ClothingOuterCoatLettermanRed: 2
@@ -144,6 +147,7 @@
ClothingMaskNeckGaiter: 2
ClothingUniformJumpsuitTacticool: 1
ClothingUniformJumpskirtTacticool: 1
ClothingLongcoatArashiLabs: 2 # DeltaV - Longcoats
ToyFigurinePassenger: 1
ToyFigurineGreytider: 1
ClothingBackpackSatchelSmugglerUnanchored: 1
@@ -33,6 +33,8 @@
ClothingUniformJumpskirtPrisoner: 3 # DeltaV - added prison jumpskirts
ClothingHeadsetPrison: 3 # DeltaV - prison headsets in secdrobe
ClothingOuterStasecSweater: 2 # DeltaV - add sweaters to secdrobe
ClothingLongcoatSecurity: 2 # DeltaV - Longcoats
ClothingLongcoatBrigmedic: 2 # DeltaV - Longcoats
ClothingOuterCoatStasec: 2 # DeltaV - replace ClothingOuterWinterSec
ClothingOuterCoatStasecCorpsman: 2 # DeltaV - added corpsman uniform to secdrobe
# ClothingOuterWinterSec: 2 # DeltaV - removed this
@@ -702,7 +702,7 @@
- state: SEC-equipped-OUTERCLOTHING
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodWinterSec
- type: Armor # DeltaV - adds resists to coat
- type: Armor # DeltaV - adds resists to coat. Make sure to update ClothingLongcoatSecurity if these values change.
modifiers:
coefficients:
Blunt: 0.85
@@ -177,6 +177,7 @@
name: loadout-group-captain-outerclothing
loadouts:
- CaptainOuterClothing
- CaptainLongcoat # DeltaV - Longcoats
- CaptainWintercoat
- type: loadoutGroup
@@ -240,6 +241,7 @@
- HoPFormalCoat
- HoPArmoredCoat
- DuraVest
- HoPLongcoat
# End DeltaV additions
- HoPWintercoat
@@ -376,6 +378,9 @@
loadouts:
- PassengerWintercoat
# Begin DeltaV additions
- LongcoatBlack
- LongcoatBrown
- LongcoatNanoTrasen
- BlackWinterCoat
- PurpleWinterCoat
- RedWinterCoat
@@ -933,6 +938,7 @@
name: loadout-group-quartermaster-outerclothing
minLimit: 0
loadouts:
- QuartermasterLongcoat # DeltaV - Longcoats
- QuartermasterWintercoat
- type: loadoutGroup
@@ -1065,6 +1071,7 @@
name: loadout-group-chief-engineer-outerclothing
minLimit: 0
loadouts:
- ChiefEngineerLongcoat # DeltaV - Longcoats
- ChiefEngineerWintercoat
- type: loadoutGroup
@@ -1264,6 +1271,7 @@
loadouts:
- ResearchDirectorLabCoat
- MystaLabCoat # DeltaV
- ResearchDirectorLongcoat # DeltaV - Longcoats
- ResearchDirectorWintercoat
- type: loadoutGroup
@@ -1471,6 +1479,7 @@
id: WardenOuterClothing
name: loadout-group-warden-outerclothing
loadouts:
- WardenLongcoat # DeltaV - Longcoats
- WardenCoat
- WardenArmoredWinterCoat
@@ -1651,6 +1660,7 @@
minLimit: 0
loadouts:
- ChiefMedicalOfficerLabCoat
- ChiefMedicalOfficerLongcoat # DeltaV - Longcoats
- ChiefMedicalOfficerWintercoat
- type: loadoutGroup
@@ -72,6 +72,7 @@
- id: ClothingNeckMantleCE
# Outerwear
- id: ClothingOuterWinterCE
- id: ClothingLongcoatCE
# Gloves
- id: ClothingHandsGlovesColorYellow # I know its a bit weird for CEs to put work gloves in their dresser but they already start with them in the loadout so lets just move them
# Shoes
@@ -101,6 +102,7 @@
# Outerwear
- id: ClothingOuterCoatLabCmo
- id: ClothingOuterWinterCMO
- id: ClothingLongcoatCMO
# Gloves
- id: ClothingHandsGlovesNitrile
- id: ClothingHandsGlovesLatex
@@ -135,6 +137,7 @@
# Outerwear
- id: ClothingOuterWinterHoP
- id: ClothingOuterCoatHoPFormal
- id: ClothingLongcoatHoP
# Gloves
- id: ClothingHandsGlovesInspection
- id: ClothingHandsGlovesHop
@@ -170,6 +173,7 @@
# Outerwear
- id: ClothingOuterCoatStasecHoS
- id: ClothingOuterCoatHoSTrench
- id: ClothingLongcoatHoS
#- id: ClothingOuterWinterHoS # DeltaV - removed for incongruence
# Gloves
- id: ClothingHandsGlovesCombat
@@ -202,6 +206,7 @@
- id: ClothingHandsGlovesColorBrown
# Outerwear
- id: ClothingOuterWinterQM
- id: ClothingLongcoatQM
# Shoes
- id: ClothingShoesBootsLaceup
- id: ClothingShoesBootsWinterLogisticsOfficer
@@ -230,6 +235,7 @@
# Outerwear
- id: ClothingOuterWinterRD
- id: ClothingOuterCoatRD
- id: ClothingLongcoatRD
# Shoes
- id: ClothingShoesBootsLaceup
- id: ClothingShoesBootsWinterMystagogue
@@ -274,6 +280,7 @@
- id: ClothingEyesGlassesSunglasses
# Outerwear
- id: ClothingOuterCoatStasecWarden
- id: ClothingLongcoatWarden
#- id: ClothingOuterWinterHoS # DeltaV - removed for incongruence
#- id: ClothingOuterCoatWarden # DeltaV - removed for incongruence
#- id: ClothingOuterWinterWarden # DeltaV - removed for incongruence
@@ -15,6 +15,7 @@
id: LockerFillCaptainDeltaV
table: !type:AllSelector
children:
- id: ClothingLongcoatCaptainArmored
- id: LunchboxCommandFilledRandom
prob: 0.3
@@ -0,0 +1,105 @@
- type: entity
parent: [ClothingOuterArmorCaptainCarapace, BaseCommandContraband]
id: ClothingLongcoatCaptainArmored
name: captain's armored longcoat
description: A navy blue double-breasted longcoat with gold embelleshments, specifically designed for the captain. It's been reinforced with a special alloy for some added protection.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/captain.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/captain.rsi
- type: TemperatureProtection # Doesn't inherit ClothingOuterWinterCoat because we don't want pockets on this
heatingCoefficient: 1.1
coolingCoefficient: 0.1
- type: entity
parent: [ClothingOuterWinterCoat, BaseCommandContraband]
id: ClothingLongcoatQM
name: logistics officer's longcoat
description: A saturated brown double-breasted longcoat with mossy trim, specifically designed for the logistics officer. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/logstics-officer.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/logstics-officer.rsi
- type: entity
parent: [ClothingOuterWinterCoat, ClothingUniformFoldableBase, BaseCommandContraband]
id: ClothingLongcoatRD
name: mystagogue's longcoat
description: A pure white double-breasted longcoat with a purple stripe, specifically designed for the mystagogue. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/mystagogue.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/mystagogue.rsi
- type: entity
parent: [ClothingOuterWinterCoat, BaseCommandContraband]
id: ClothingLongcoatCMO
name: chief medical officer's longcoat
description: A double-breasted longcoat with a green cross, specifically designed for the chief medical officer. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-medical-officer.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-medical-officer.rsi
- type: Armor # Same as ClothingOuterWinterCMO, can't just parent because of ClothingOuterWinterCoatToggleable
modifiers:
coefficients:
Slash: 0.95
Heat: 0.90
Caustic: 0.75
- type: entity
parent: [ClothingOuterWinterCoat, BaseCommandContraband]
id: ClothingLongcoatCE
name: chief engineer's longcoat
description: A dark green double-breasted with LED strip trim, specifically designed for the chief engineer. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-engineer.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-engineer.rsi
- type: entity
parent: [ClothingOuterWinterCoat, BaseCommandContraband]
id: ClothingLongcoatHoP
name: head of personnel's longcoat
description: A navy blue double-breasted longcoat with red shoulderpads, specifically designed for the head of personnel. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-personnel.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-personnel.rsi
- type: entity
parent: [ClothingOuterCoatStasecHoS, BaseSecurityCommandContraband]
id: ClothingLongcoatHoS
name: head of security's armored longcoat
description: A black double-breasted longcoat with gold buttons and gray sleeves with velvet trim along the whole outfit, specifically designed for the head of security. Security longcoats sport protective plates underneath, but are fairly heavy.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-security.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-security.rsi
- type: Armor # Same as ClothingOuterWinterHoS, can't use as parent because ClothingOuterArmoredWinterCoatToggleable
modifiers:
coefficients:
Blunt: 0.65
Slash: 0.65
Piercing: 0.6
Heat: 0.7
Caustic: 0.75
- type: entity
parent: [ClothingOuterArmorBaseCarapace, ClothingOuterWinterCoat, BaseCentcommContraband]
id: ClothingLongcoatCentCommArmored
categories: [ DoNotMap ]
name: central command armored longcoat
description: A royal green double-breasted longcoat with gold embellishments, specifically designed for a central command agent. Longcoats are fairly robust, offering some protection from the elements. It's been reinforced with a special alloy for some added protection.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/centcomm.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/centcomm.rsi
@@ -0,0 +1,45 @@
# Everyone
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatArashiLabs
name: arashi labs longcoat
description: A double-breasted longcoat sporting the colors of a company called Arashi Laboratories, a biotech corporation claiming to hail from the long rim, wherever that is. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/arashi-laboratories.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/arashi-laboratories.rsi
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatNanoTrasen
name: nanotrasen longcoat
description: A double-breasted longcoat sporting the the colors of NanoTrasen, the general-purpose spacefaring corporation that you (hopefully) work for! Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/nanotrasen.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/nanotrasen.rsi
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBlack
name: black longcoat
description: A matte black double-breasted longcoat with gold-tinted brass buttons. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/black.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/black.rsi
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBrown
name: brown longcoat
description: A matte brown double-breasted longcoat with stylish onyx buttons. Longcoats are fairly robust, offering some protection from the elements.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/brown.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/brown.rsi
@@ -0,0 +1,32 @@
- type: entity
parent: [ClothingOuterCoatStasecWarden, BaseSecurityContraband] # Same as ClothingOuterCoatWarden, without ClothingOuterWinterCoatToggleable from ClothingOuterWinterWarden
id: ClothingLongcoatWarden
name: warden's armored longcoat
description: A black double-breasted longcoat with silver buttons and red band and cuffs, specifically designed for the warden. Security longcoats sport protective plates underneath, but are fairly heavy.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/warden.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/warden.rsi
- type: entity
parent: [ ClothingOuterCoatStasec, BaseSecurityContraband ] # Same as ClothingOuterWinterSec, without ClothingOuterWinterCoatToggleable
id: ClothingLongcoatSecurity
name: security officer's armored longcoat
description: A black double-breasted longcoat with silver buttons and red bands, specifically designed for security personnel. Security longcoats sport protective plates underneath, but are fairly heavy.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/security.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/security.rsi
- type: entity
parent: [ClothingOuterCoatStasecCorpsman, BaseSecurityContraband]
id: ClothingLongcoatBrigmedic
name: corpsman's armored longcoat
description: A black double-breasted longcoat with silver buttons, blue bands, and sterile fabric cuffs, specifically designed for the corpsman. Security longcoats sport protective plates underneath, though this one comes with lighter plates that traditional security longcoats.
components:
- type: Sprite
sprite: _Floof/Clothing/OuterClothing/Longcoats/corpsman.rsi
- type: Clothing
sprite: _Floof/Clothing/OuterClothing/Longcoats/corpsman.rsi
@@ -27,7 +27,7 @@
- type: entity
parent: ClothingOuterArmoredWinterCoat
id: ClothingOuterWinterCCWarden
id: ClothingOuterArmoredWinterCoatCentComm
name: central command's armored winter coat
description: A tough, utilitarian coat designed for the wardens of Central Command. Reinforced kevlar plating and high quality fur allow the user to look stylish while staying protected.
components:
@@ -46,7 +46,7 @@
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingOuterCorporateJacket
name: Nanotrasen Corporate Jacket
name: nanotrasen corporate jacket
description: A cozy jacket with the Nanotrasen logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven.
components:
- type: Sprite
@@ -57,7 +57,7 @@
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingOuterDenimJacket
name: Denim jacket
name: denim jacket
description: A jean jacket with a warm inner lining.
components:
- type: Sprite
@@ -79,7 +79,7 @@
- type: entity
parent: ClothingOuterArmoredWinterCoat
id: ClothingOuterCoatStasec
name: station security coat
name: station security winter coat
description: A warm and comfortable winter coat, reinforced with durathread and compliant with Station Security uniform standards.
components:
- type: Sprite
@@ -90,7 +90,7 @@
- type: entity
parent: ClothingOuterArmoredWinterCoat
id: ClothingOuterCoatStasecHoS
name: head of security's coat
name: head of security's winter coat
description: A warm and comfortable winter coat, reinforced with durathread and compliant with Station Security uniform standards. This version is adorned with gold trim.
components:
- type: Sprite
@@ -101,7 +101,7 @@
- type: entity
parent: ClothingOuterArmoredWinterCoat
id: ClothingOuterCoatStasecWarden
name: warden's coat
name: warden's winter coat
description: A warm and comfortable winter coat, reinforced with durathread and compliant with Station Security uniform standards. This version features ice-white trim.
components:
- type: Sprite
@@ -112,7 +112,7 @@
- type: entity
parent: ClothingOuterArmoredWinterCoat
id: ClothingOuterCoatStasecDet
name: detective's coat
name: detective's winter coat
description: A warm and comfortable winter coat, reinforced with durathread and compliant with Station Security uniform standards. This version is detective plum.
components:
- type: Sprite
@@ -123,7 +123,7 @@
- type: entity
parent: ClothingOuterArmoredWinterCoat
id: ClothingOuterCoatStasecCorpsman
name: corpsman's coat
name: corpsman's winter coat
description: A warm and comfortable winter coat, reinforced with durathread and compliant with Station Security uniform standards. This version is corpsman blue.
components:
- type: Sprite
@@ -10,6 +10,12 @@
equipment:
head: ClothingHeadHatBeretLogi
# OuterClothing
- type: loadout
id: QuartermasterLongcoat
equipment:
outerClothing: ClothingLongcoatQM
# Shoes
- type: loadout
id: QuartermasterWinterBoots
@@ -21,6 +21,12 @@
equipment:
gloves: ClothingHandsGlovesInspection
# Outer clothing
- type: loadout
id: CaptainLongcoat
equipment:
outerClothing: ClothingLongcoatCaptainArmored
# Shoes
- type: loadout
id: CaptainWinterBoots
@@ -52,6 +52,11 @@
equipment:
outerClothing: ClothingOuterCoatHoPArmored
- type: loadout
id: HoPLongcoat
equipment:
outerClothing: ClothingLongcoatHoP
# Gloves
- type: loadout
id: HoPGloves
@@ -0,0 +1,5 @@
# OuterClothing
- type: loadout
id: ChiefEngineerLongcoat
equipment:
outerClothing: ClothingLongcoatCE
@@ -1,3 +1,9 @@
# Outer clothing
- type: loadout
id: ChiefMedicalOfficerLongcoat
equipment:
outerClothing: ClothingLongcoatCMO
# Shoes
- type: loadout
id: ChiefMedicalOfficerWinterBoots
@@ -21,6 +21,11 @@
equipment:
outerClothing: ClothingOuterCoatRndMysta
- type: loadout
id: ResearchDirectorLongcoat
equipment:
outerClothing: ClothingLongcoatRD
# Shoes
- type: loadout
id: ResearchDirectorWinterBoots
@@ -48,6 +48,11 @@
equipment:
outerClothing: ClothingOuterCoatStasecCorpsman
- type: loadout
id: LongcoatBrigmedic
equipment:
outerClothing: ClothingLongcoatBrigmedic
# Eyewear
- type: loadout
id: CorpsmanGlasses
@@ -40,6 +40,11 @@
equipment:
outerClothing: ClothingOuterCoatHoSTrench
- type: loadout
id: HeadofSecurityLongcoat
equipment:
outerClothing: ClothingLongcoatHoS
# Shoes
- type: loadout
id: HeadOfSecurityWinterBoots
@@ -122,6 +122,11 @@
equipment:
outerClothing: ClothingOuterCoatStasec
- type: loadout
id: LongcoatSecurity
equipment:
outerClothing: ClothingLongcoatSecurity
# Neck
- type: loadout
@@ -34,3 +34,9 @@
id: StasecWinterCoatWarden
equipment:
outerClothing: ClothingOuterCoatStasecWarden
# OuterClothing
- type: loadout
id: WardenLongcoat
equipment:
outerClothing: ClothingLongcoatWarden
@@ -72,3 +72,18 @@
id: CorporateJacket
equipment:
outerClothing: ClothingOuterCorporateJacket
- type: loadout
id: LongcoatBlack
equipment:
outerClothing: ClothingLongcoatBlack
- type: loadout
id: LongcoatBrown
equipment:
outerClothing: ClothingLongcoatBrown
- type: loadout
id: LongcoatNanoTrasen
equipment:
outerClothing: ClothingLongcoatNanoTrasen
@@ -283,6 +283,7 @@
id: BrigMedicOuterClothing
name: loadout-group-brig-medic-outerclothing
loadouts:
- LongcoatBrigmedic
- StasecWinterCoatCorpsman
- PlateCarrier
- DuraVest
@@ -454,6 +455,7 @@
- PlateCarrier
- DuraVest
- StasecSweater
- LongcoatSecurity
- StasecWinterCoat
- ArmorVestSlim
@@ -464,6 +466,7 @@
loadouts:
- PlateCarrier
- DuraVest
- WardenLongcoat
- StasecWinterCoatWarden
- ArmorVestSlim
@@ -474,6 +477,7 @@
loadouts:
- PlateCarrier
- DuraVest
- HeadofSecurityLongcoat
- StasecWinterCoatHoS
- HeadOfSecurityTrenchcoat
- ArmorVestSlim
@@ -496,6 +500,7 @@
id: DetectiveOuterClothingDeltaV
name: loadout-group-detective-outerclothing
loadouts:
- LongcoatSecurity
- StasecWinterCoatDet
- PlateCarrier
- DuraVest
@@ -9,6 +9,7 @@
# QM
- ClothingHeadHatBeretLogi
- ClothingUniformJumpskirtQMFormal
- ClothingLongcoatQM
# Salvage
- ClothingUniformJumpskirtSalvageSpecialist
@@ -20,6 +21,7 @@
# HoP
- ClothingUniformJumpsuitHoPFormal
- ClothingUniformJumpskirtHoPFormal
- ClothingLongcoatHoP
- type: latheRecipePack
id: ClothingEpistemics
@@ -27,6 +29,7 @@
# Mystagogue
- ClothingHeadHatBeretMysta
- ClothingHeadHoodMysta
- ClothingLongcoatRD
# Psionic Mantis
- ClothingUniformJumpsuitMantis
- ClothingUniformSkirtMantis
@@ -37,6 +40,8 @@
- type: latheRecipePack
id: ClothingMedicalDeltaV
recipes:
# CMO
- ClothingLongcoatCMO
# Chemist
- ClothingUniformJumpsuitChemShirt
- ClothingUniformJumpskirtChemShirt
@@ -87,6 +92,8 @@
- type: latheRecipePack
id: ClothingEngineeringDeltaV
recipes:
# CE
- ClothingLongcoatCE
# Atmos
- ClothingUniformJumpsuitAtmos
- ClothingUniformJumpskirtAtmos
@@ -552,3 +552,29 @@
parent: BaseSoftsuitHelmetRecipe
id: ClothingHeadHelmetEVALarge
result: ClothingHeadHelmetEVALarge
# Longcoats
- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingLongcoatQM
result: ClothingLongcoatQM
- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingLongcoatRD
result: ClothingLongcoatRD
- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingLongcoatCMO
result: ClothingLongcoatCMO
- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingLongcoatCE
result: ClothingLongcoatCE
- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingLongcoatHoP
result: ClothingLongcoatHoP
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@@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Floofstation from https://github.com/Floof-Station/Floof-Station/commit/3c08f167aa83f10a04225aa43689ff543d6f84fd, monkey made by brainfood1183 (github) for ss14, Leonardo DaBepis#4869 on discord / @leonardo-dabepis on Tumblr",
"size": {
"x": 32,
"y": 32
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