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@ -33,7 +33,8 @@ public abstract class SharedIdCardSystem : EntitySystem
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// When a player gets renamed their id card is renamed as well to match.
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// Unfortunately since TryFindIdCard will succeed if the entity is also a card this means that the card will
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// keep renaming itself unless we return early.
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if (HasComp<IdCardComponent>(ev.Uid))
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// We also do not include the PDA itself being renamed, as that triggers the same event (e.g. for chameleon PDAs).
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if (HasComp<IdCardComponent>(ev.Uid) || HasComp<PdaComponent>(ev.Uid))
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return;
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if (TryFindIdCard(ev.Uid, out var idCard))
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