Chitinid Minor Update (Bug Fix + Resistance updates + Guidebook update) (#2796)

* Bug Fix +  Resistance updates + Guidebook update

Fixes the bug where they lose their light with an anom (Game limitations lets them only have one light at a time but the light returns after losing the anom)

Tweaked resistance to be a bit more tanky for the cost of weaker to elemental things like shock and harder to heal due to inability to be injected

Removed unneeded text from guidebook entry, added a more visible warning about Chitzite, fixed a spelling error, reflected more of the numerical values in the text.

* Chocolate edible
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ElusiveCoin 2025-01-25 12:50:18 -07:00 committed by GitHub
parent 9f3c165ef4
commit 5404cb25ed
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5 changed files with 47 additions and 21 deletions

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@ -1,6 +1,6 @@
- type: entity
id: OrganChitinidStomach
parent: [OrganAnimalStomach, OrganHumanStomach]
parent: OrganHumanStomach
name: stomach
description: "Gross. This is hard to stomach."
components:
@ -31,3 +31,37 @@
groups:
- id: Food
- id: Drink
- type: entity
id: OrganChitinidLiver
parent: BaseAnimalOrgan
name: liver
categories: [ HideSpawnMenu ]
components:
- type: Organ
slotId: liver # Shitmed
onAdd:
- type: UnpoweredFlashlight
- type: PointLight
enabled: false
radius: 3
softness: 5
color: "#2CFA1F"
autoRot: true
- type: Sprite
state: liver
- type: Metabolizer
maxReagents: 1
metabolizerTypes: [ Animal ]
groups:
- id: Alcohol
rateModifier: 0.1
- type: Liver # Shitmed
- type: Tag # goob edit
tags:
- Meat
- Organ
- Liver
- type: Item
size: Small
heldPrefix: liver

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@ -16,7 +16,7 @@
heart: OrganAnimalHeart
lungs: OrganHumanLungs
stomach: OrganChitinidStomach
liver: OrganAnimalLiver
liver: OrganChitinidLiver
kidneys: OrganHumanKidneys
connections:
- right arm

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@ -33,8 +33,9 @@
- type: damageModifierSet
id: Chitinid
coefficients:
Blunt: 1.15
Piercing: 1.25
Blunt: 0.9
Piercing: 0.9
Slash: 0.9
Cold: 1.1
Shock: 1.15
Radiation: 0.2

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@ -14,14 +14,6 @@
baseDecayRate: 0.0467 #needs to eat more to survive
- type: Thirst
- type: UnpoweredFlashlight
- type: PointLight
enabled: false
radius: 3
softness: 5
color: "#2CFA1F"
autoRot: true
- type: Carriable
- type: Icon

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@ -5,24 +5,23 @@
<GuideEntityEmbed Entity="MobChitinid" Caption=""/>
</Box>
An industrious worker drone species, the Chitinid are strong diligent workers. Thanks to their homeworld's enviroment, they have grown an acute resistance to radiation, but not without its side effects.
An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects.
## Diet
- Nothing special.
## Benefits
- Takes 80% less Radiation, 10% less Slash.
- Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock.
- Due to their worker drone nature they are Better at pulling and carrying things.
- Due to their radioactive homeworld they possess a bio light.
- Takes 80% less Radiation, 10% less Slash Blunt and Piercing.
- Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock [color=#ff0f0f]WARNING:The Chitzite they expel is slightly radioactive [/color].
- They are Better at pulling and carrying things.
- They possess a bio light.
## Drawbacks
- Built for work rather than combat their hard shells are weaker to Blunt and piercing damage, they take 25% more piercing and 15% more Blunt damage.
- They take 15% more Shock damage due to their biology.
- Due to their hard shells normal syringes can not pierce them, requiring hypos to bypass the toughness.
- Thanks to their overactive systems they get hungry 33% faster.
- The cold does not agree with their biology and makes their movement sluggish, the cold also harms them more than others.
- They are deceptivly heavy due to their lifestyle and diet.
- The Chitzite they expel is slightly radioactive.
- The cold does not agree with their biology and makes their movement sluggish the colder it gets, the cold also harms them more than others causing them to take 25% more damage from it.
- They are deceptively heavy due to their lifestyle and diet.
- Bug Blood.
</Document>