Add command to toggle ghost visibility on the client (#27314)

* Add command to toggle ghost visibility on the client

* Fix description

* Fix index of arg parsing

* Allow setting GhostVisibility directly

(cherry picked from commit cf45005471)
This commit is contained in:
ShadowCommander
2024-05-03 00:10:53 +02:00
committed by null
parent 54d68def9b
commit 58615df4ac
2 changed files with 28 additions and 3 deletions
@@ -0,0 +1,26 @@
using Robust.Shared.Console;
namespace Content.Client.Ghost.Commands;
public sealed class ToggleGhostVisibilityCommand : IConsoleCommand
{
[Dependency] private readonly IEntitySystemManager _entSysMan = default!;
public string Command => "toggleghostvisibility";
public string Description => "Toggles ghost visibility on the client.";
public string Help => "toggleghostvisibility [bool]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ghostSystem = _entSysMan.GetEntitySystem<GhostSystem>();
if (args.Length != 0 && bool.TryParse(args[0], out var visibility))
{
ghostSystem.ToggleGhostVisibility(visibility);
}
else
{
ghostSystem.ToggleGhostVisibility();
}
}
}
+2 -3
View File
@@ -3,7 +3,6 @@ using Content.Shared.Actions;
using Content.Shared.Ghost;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
@@ -177,9 +176,9 @@ namespace Content.Client.Ghost
_console.RemoteExecuteCommand(null, "ghostroles");
}
public void ToggleGhostVisibility()
public void ToggleGhostVisibility(bool? visibility = null)
{
GhostVisibility = !GhostVisibility;
GhostVisibility = visibility ?? !GhostVisibility;
}
}
}