Ignore falling body sound on component startup (#12455)

* Fix dead bodies fall sound

* Remove prediction flag
This commit is contained in:
Alex Evgrashin 2022-11-08 19:54:19 +01:00 committed by GitHub
parent 448baf111d
commit 5f71fc1ea1
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1 changed files with 3 additions and 1 deletions

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@ -101,7 +101,9 @@ namespace Content.Shared.Standing
}
}
if (!_gameTiming.IsFirstTimePredicted)
// check if component was just added or streamed to client
// if true, no need to play sound - mob was down before player could seen that
if (standingState.LifeStage <= ComponentLifeStage.Starting)
return true;
if (playSound)