[HOTFIX] FIX LIGHT MELEE LOGS (#41655)

God fugcking

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs 2025-12-01 03:01:04 -08:00 committed by BarryNorfolk
parent aa86c808f9
commit 5fbeecb011
1 changed files with 1 additions and 1 deletions

View File

@ -554,7 +554,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList);
if (!Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass, partMultiplier: component.ClickPartDamageMultiplier)) // Shitmed Change
if (Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass, partMultiplier: component.ClickPartDamageMultiplier)) // Shitmed Change
{
// If the target has stamina and is taking blunt damage, they should also take stamina damage based on their blunt to stamina factor
if (damageResult.DamageDict.TryGetValue("Blunt", out var bluntDamage))